File: 1475114617922.png (790.08 KB, 1602x1047, Image 898.png)
making a new thread for models converted & ready to use in aiiko's Unity MMD GTS project: http://macrochan.us/cg/res/3492.html
If you have a converted model to share, please include a safe download link (mega.nz is recommended) and a screenshot of the model in-game.
anyway, here's meihttps://mega.nz/#!KI9RiCJT
(GTS only, unless someone wants her as a player model)
File: 1475115168214.png (1.4 MB, 960x1631, nude mei.png)
Computer, is there any way to generate a Nude Mei?https://mega.nz/#!DF8hGLTa
File: 1475154083593.png (356.02 KB, 576x576, 20160929_085929.png)
hell yea 8-]
here's the Gumi models from an earlier build of the game, courtesy aiiko:http://www.mediafire.com/file/1b71yb8vxxd3ayj/HK+Gumi.7z
File: 1475162435463.png (636.58 KB, 810x563, models.png)
I have been uploading the previous characters, including differents versions of them inside. This characters are from the first three builds. I've also updated gumi to include a nude version. https://mega.nz/#!l9FinIDa!ROee4K7Y8E4j7XeeB63M2olOEFb_4ZxRn3xeCF5CGlY
Can anyone convert some kancolle models like Takao and Nagato?
Or this one? http://darknessmagician.deviantart.com/art/Elsword-MMD-Rena-Grand-Archer-Ver2-0-DOWNLOAD-620748874
I would really appreciate if someone did.
Thank you sir!
Could you convert these aswell?
You can just download that trial for Tatsuta.
Please consider removing their guns and other accessories like command towers and such.
Sorry for abusing your kindness.
Ooops, I forgot. I would like those micro files too, please.
Thank you in advance.
Hmmm, it's a shame cause that Nagato model looked really good.
About Takao and Tatsuta, well, that's really unlucky.
Grand archer model looks accurate ingame. However, the bones seem to be bugged, as the upper legs separate from the lower legs.
Thanks for the effort tho.
File: 1475257829816.png (1.42 MB, 1602x1047, Image 902.png)
op here. good news: i taught myself to convert SFM models to MMD
that significantly increases the amount of models we can potentially use in the game
for my first try, here's a converted version of the hyper Toriel model by endlessillusion https://www.patreon.com/posts/toriel-sfm-ready-6874387
toriel (includes both clothed & nude versions)https://mega.nz/#!yZ1zQJhK!jSQILRSHN0ZdYXdxpRpAaxGq5QcDPb1fJgmf0OloWcU
it turns out converting SFM (Steam Filmmaker) models to MMD is pretty easy once you get set up. If you're interested in learning, there's a nice tutorial here:http://arisumatio.deviantart.com/art/Video-Tutorial-How-to-convert-SFM-to-MMD-model-617127850
it took me about half an hour to get everything installed/configured and another half hour to convert my first model
Now that I understand how it works, I expect future conversions to take only around 15 minutes (depending on the amount of components the model has)
It might seem daunting at first, but you basically just install Crowbar, vtfedit, Blender & some plugins, use Crowbar to unpack the SFM model, import the SFM model components into Blender & convert them into PMX files via the plugin, convert the textures with vtfedit, put all the converted files in one folder & use PMXeditor to combine them all into a model
if anyone has any SFM models they'd like to get converted for this game, feel free to share the links here
warning: the likelihood of me converting the model for you is directly proportional to how curvy it is and how few components there are to convert (furrys get bonus points, sorry)
right now i'm going to work on converting the other endlessillusion models that have been converted to SFM, and then I might try some WoW models. after that, i'm up for whatever.
I have a request for the SFM models. http://disembowell.deviantart.com/art/MINUS8-Shygals-Pleague-edition-XPS-SFM-GMOD-546574355
I know that there are a lot of them, but they look like they should be pretty simple as far as components and textures.
File: 1475269952864.png (971.04 KB, 1602x1047, Image 904.png)
here's Krystal, converted from SFM to MMD and then to GTS (micro, gts, and nude gts versions included)https://mega.nz/#!rM8ixLrI!Xp8t2ihKaFeYpqtB8_WuOWbgFhwgJ1KrlvSAJsByQKY
the tail sticks straight out on all versions (don't think I can do anything about that) but otherwise it seems to have converted pretty well
this one's by https://www.patreon.com/endless/posts
File: 1475275203825.png (590.88 KB, 1602x1047, Image 908.png)
one more by https://www.patreon.com/endless/
called "toon lady"
GTS only this time, and I didn't include a nude version because the model/textures aren't detailed enough underneath to really justify ithttps://mega.nz/#!mMFhGABR!GzDnRSvWCOMfd5CH6W-AOoXBAi_HCRH2g_9Fds6QKNQ
like toriel, her proportions are so huge that there will definitely be clipping issues with some poses
File: 1475277722551.png (333.46 KB, 503x777, _mmd___model_showcase____pisto…)
I'm going to try to convert these, but first I wanted to edit the vertices around the cleavage before uploading. The breasts are fused together into one lump as-is, so I thought it'd be nice to add a very small amount of space between them.
File: 1475278145759.png (299.44 KB, 1920x1080, Desktop 01-10-2016 01.26.44-84…)
Hi can someone help me Convert this?
i have tried converting it, but it won't load in the game.https://mega.nz/#!35xgXAZK!GnmN29MEEiOofpe_dLwQxnEYX-hkwgLi7bovcmf5PBk
File: 1475280518573.png (706.41 KB, 735x1035, HKMikuFutaEdit.png)
Hello peoples! So, after much experimenting and fiddling, I bring you a futa edit of the HK Miku model! Not everyone's cup of tea, I'm sure, but hopefully a few of you will appreciate it. I've already spent a number of hours making this (trying to get the penis color to not clash too horribly with the model is extremely annoying), so I will probably only invest more time if people like it. Feedback is appreciated, of course! Also, if anyone wants a tutorial on how to add additional appendages (or other objects) to a model in PMXEditor, I will be happy to walk you through it. Enjoy!https://mega.nz/#!A5AXDCiR!1pl2gAMaaj-lK-SZnxu2LLFNK1ysGBCSIoa1b7lYdAo
Oh, and this is pretty much the best penis model I currently have. If anyone happens to have any other penis models laying around, please feel free to share!
2.Then Animation type Humanoid, Apply.
3.then i clicked on the model file and Export.
File: 1475281105677.png (1.01 MB, 1920x1080, Desktop 01-10-2016 02.09.36-99…)
..and now it just works.
i must have done something wrong.
File: 1475286083267.png (1015.12 KB, 1602x1047, Image 911.png)
here they are. bad news: bakeneko's clothes are permanently affixed to her bod
elly had a bunch of variants, so i just went with the default
File: 1475286277326.png (1006.02 KB, 1602x1047, Image 913.png)
here's a blood elf babe. unfortunately her feet are messed up. the same person made the mei model I had trouble with before, so I assume it's the same issue, and I have no clue how to fix it, sryhttps://mega.nz/#!7RtShQpL!TWMI9NNNd9qp_neIpK-AKEK_As6kIZOpl63HOXDNVHY
File: 1475286334187.png (704.77 KB, 1602x1047, Image 917.png)
at least you can't see the problem from down here
File: 1475286396624.png (1.02 MB, 1602x1047, Image 919.png)
here's the great fairy from Hyrule Warriors (the first of many from that game)https://mega.nz/#!eUFFgZxR!otmuz_LILONYnXubr5Fas_RuXccr_RO9PRq7Ed2o9n8
File: 1475286608049.png (649.6 KB, 1602x1047, Image 918.png)
and finally, another one by https://www.patreon.com/endless/posts
clothed & nude versions provided. I seem to have overshot the import scale a little, so her icon is cut off at the hips and she's probably the largest character currently in the game. OOPS
File: 1475297229631.png (988.26 KB, 1602x1047, Image 924.png)
last one for a few days, probably:
hyper rouge by https://www.patreon.com/endless/posts
converted from the SFM version by https://sfmlab.com/item/872/
no "nude" version this time because she basically already is, and looks weird (well, even weirder) without the heart
Touched up my Miku futa edit a bit. Realized she didn't really have nipples, lol.
Here's the new version.https://mega.nz/#!o8BzXKhS!0833fkkiskO0KMe9gPzEE4JGi3LTJYNsug3RN9Tjhjs
Can anyone try converting these three models?
An anon tried, but without luck.>>4285
I've had a lot of the "vagina/anus open" tagged models in my queue to convert for a while
unfortunately that doesn't always mean you can explore inside (like that one miku model in the game), it just means the model has a modeled vagina with an opening, but their might not be anything inside
File: 1475353887457.png (500.03 KB, 703x584, kankore models.png)
Ok I tried. The first girl, the hair was white, but I changed the color myself (if you look at the material folder you can change some properties). The second girl, was fine, but for some reason, is too low, but in the next update i will increase the vertical slider (maybe i will upload it tomorrow), and finally the third girl has some issues in the feet as you can see it in the picture, but here is the link anyways:https://mega.nz/#!pxdWkYzI!1_NKlxwast4-VCr0K9Wo9O8B0jNHSjKqnUKXFGjR9aQ
Thank you for the great work!
I look forward to that update.
Oops, I forgot again before posting.
I noticed Nagato lacks her hair accessory in the game. Can you add it or did the model actually come out without it?
Good evening! So, I was browsing models today and one in particular stuck out and I decided to convert her. I'm not familiar with the character from the source material (Kantai?), but I like her look and multiple outfits. However, after putting her into the game, I realized there was a slight problem: long dresses clip like crazy, lol. I assume this is due to the lack of physics in the game. I'm going to upload her despite the crazy bad dress clipping, but if anyone has any suggestions on how to deal with character models with long clothes like this, please let us know. Thanks and have a good night!
File: 1475372508262.png (1.26 MB, 1299x989, Mamiya.png)
Sorry, forgot to post a screenshot!
i think it's kind of unavoidable for a dress that long & tight- most poses aren't made to accommodate it
still, cute model!
File: 1475381996124.png (1.25 MB, 1366x768, Nagato.png)
Ok, here it is, with the head accesories. I also included the micro version. https://mega.nz/#!YhVFQSYZ!mK7G5I185YxEfUKvSDE1QWk8uO9XIwFwosQA7skdLZQ
good question! some special rigging with the clothes bones or something, probably. i am rubbish at doing anything other than basic conversion though, so idk
at least her dressed-down version wouldn't have that problem lol
File: 1475437890328.png (919.78 KB, 1602x1026, Image 925.png)
someone linked to this in the other thread, a character from Shrink Highhttps://twitter.com/NAndeyanenGTS/status/775318036559441920
the 2nd link is a download for the MMD model
it's a nice model, but unfortunately a few people have tried converting it and keep having the problem in the picture. apparently the hands use a different set of bones than the arms/shirt.
if anyone has any idea how to fix this, please do :)
Hello gentleman (and ladies, if any happen to be here). I have something special for you tonight. Ever since I learned to import models into the game and edit them in PMXEditor, I've been wanting to create a series of models with progressively larger breasts. The problem was that I couldn't find any models with a breast morph that didn't look like complete junk at very large sizes. However, turns out one was right under my nose, with the nude Sakuya Fox model that was already in the game. That being said, there was still one other problem. Just increasing the size of the bust creates a 'monoboob' as the two breasts clip into each other. So, I had to learn how to manipulate the parent bone in the breasts to move it to the side, down and out in order to seperate the breasts adequately. Overall though, I am pretty pleased with how this came out. Note that I did edit the model to remove the accessories and change the eye/hair color, just because I wasn't overly fond of the original fox look and I wanted to add some personal flair to it. Feedback and suggestions are appreciated, though like I only spent a few hours on this, so I'm sure there are some problems.https://mega.nz/#!U9BGiKoZ!sl_F5xaAx9P1IFByUW0JfBpwwDol0Cz0vQw3oEe_Lns
Now you can finally act out that breast expansion scene or just enjoy an extremely busty model! Have fun! Oh, and if anybody knows of other models that have good breast size morphs, I would love to see them! Thanks!
File: 1475458422935.png (703.23 KB, 960x540, SakuyaBEEdit.png)
Had to resize the screenshot. ironically.
that sounds amazing, thanks!
according to this post in the other thread, all the HK models should have BE sliders: http://macrochan.us/cg/res/3492.html#4415
Thank you for the pointer, but I was already aware of the HK model's BE sliders. The problem with those models is that when you increase the size of the breast, the backside of the breasts is literally flat. This is particularly visible when the breast size is very large and the breasts are projecting out into space. While this is hidden somewhat when you apply physics to the breasts and they hang down naturally, given the current static models in game, it is extremely difficult to adjust the positioning of the breasts in the PMXEditor to try to compensate for that flatness. The Whitefox models seem to maintain the overall roundness of the breast much better at larger sizes and its easier to move the breasts into positions where the breasts clip into the body, creating a pseudo seamless effect. Oh, protip for anyone using the editor. When you do a morph, if you open the Morph Slider window, you can adjust the morph threshold above 1.0 by entering a larger number in the box to the right of the slider. That's how I was able to make this series of models, by setting the breast morph for 0, 1, 2, 3, 4, 5, 6, and 10.
File: 1475479629028.png (252.63 KB, 410x512, Floaty.png)
Yup. Moving the boobs out to the side more to create more space between them looks pretty weird. Oh well. I'll keep fiddling with it. On the plus side, I made a new version of the model with magical floaty boobs. If for some reason you guys prefer the gravity defying version, I could do a new series of models like this. https://mega.nz/#!Z0ABQbYB!DFU65TCascurHlc7Tl5s6QeKNL4oIqxWURCx0CV_3M0
File: 1475541569150.png (444.6 KB, 470x605, Untitled.png)
Linkle (hood on and hood off options) and The Great Fairy (fixed head tracking)https://mega.nz/#!GApwWTgb!fcQYjUdC7q1CLl4XZEQnlW4JeajQTSHZsUn78cs9XQc
I will take another look at it tonight. iirc, when I imported the model from mmda (that claims to have a modeled vagina morph) it only had lips with nothing behind them, just like the one already ingame.>>4492
i will try to get to this one tonight
File: 1475715235079.png (497.95 KB, 721x593, Haunting.png)
This is how she looks when I load the model into the Unity Editor too. The eyes only appear when I open the model in the PMXEditor. Haunting, isn't it?
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Hey, can someone fix the Grand archer model and hopefully add new shaders to her, please?
Her thighs detach from her long boots when moving and the legs look weird when she walks.
It looks as if the thighs and boots were moving at different intervals/positions.https://mega.nz/#!xxoVWD6b!Q1Hs-AYPOYwNKum_zNL1e8VKOE3PjqxxWN7Ym_vlcp8
File: 1476122109954.jpg (247.07 KB, 1920x1080, 001.jpg)
I will try that. On another not, do you think anything can be done about this issue with some models?
If you have the pmxe editor, just follow this steps..
in the Vert/Mat show only the shows, then select the foot bone, the click in the W, press start, and mark all the shoes vertex as red.. https://youtu.be/eepUmGwOMT0
File: 1476162541888.png (1.05 MB, 1366x768, ab7.png)
Here is ab7 model with the new shader, it has some hair problems if you look her from certain angle.https://mega.nz/#!c48gHIzY!eUqXHkNtx7Rsx44xIbQKmj2lPR8ETSjf37rTXaD0Xlk
I fixed some collider bugshttps://mega.nz/#!ogM0XSSJ!NHBoYPFLrZhjE0pX69Kk9fp1ceufeqvf31RAUvjlBoI
(note: you don't need to create a new project to update this tool, if you open this in you current project it will update itself without problems)>>4648
The user must apply the shader and choose the textures before exporting. Inside the tutorial is the updated process.
File: 1476201536839.png (263.5 KB, 744x455, micros.png)
This micros are very low poly and use they a mobile shader ("Mobile > Vertex Lit"), you can have a lot of them on screen. https://mega.nz/#!klUXlLJA!589HN-i4fBZbRBn4L1zXlIOuzFud5ysRnGM0BA-2MkQ
I'm having the same problem as >>4626
when I try to import this modelhttp://harukasakurai.deviantart.com/art/TDA-Fairytale-Luka-DL-600133917
I tried following the steps in the video, with no change in game. Can anyone help me here?
I've been looking into the options on this: http://www.deviantart.com/art/MMD-HatsuneMiku-Child-341594441
And while getting the model (the first one, at least, there's quite a few in there I've yet to test) to work was easy, I'm having a lot of trouble with the normal maps. I know how to add them, but I can never get tiling values I'm satisfied with. Anyone else want to take a crack at it or have any other advice on that topic?
File: 1476581667948.jpg (1.08 MB, 2462x1098, pose.jpg)
Ram and Rem
First try converting, think it came out alright. Will try doing more later.
Windows: (GTS only)https://mega.nz/#F!Kh1n1IYZ!sd7VM4d79i7jn48MvGQEpA
Linux: (GTS only)https://mega.nz/#F!D99GxYhY!8lAWsNQRShzLoUdrwR4e_w
File: 1477043021279.jpg (112.4 KB, 1017x525, 25an7u0.jpg)
Plaese, converted to Ariane and Yellow Heart (folder with various models -excuse my english-)https://mega.co.nz/#F!BB8FkCLY!KHtnNZSSHiechK6eQJqJqQ
File: 1477047357994.jpg (130.87 KB, 1024x1024, 1-Model (Shimakaze.jpg)
and Shimakaze too http://tstorage.info/6655h0frh4jh
I will show link of pages with various models when upload file .gts of Ariane, Alice and Shimakaze. (I ask, please, beg you -excuse my english-)
OP here. it hasn't been posted in a while, so if you are looking for the latest version of the model importer (which includes some surprisingly easy to follow instructions) it is here:http://macrochan.us/cg/res/3492.html#4632
I finished a very busy week at work and I'm now away on vacation, so I won't be able to convert any models until Friday at the earliest. However, I have some free days coming up soon, so hopefully I can start to make a dent in the request backlog.
For anyone else who has been trying to use the new shader stuff in the importer: have any tips? curious what are the best secondary textures to use for which surfaces, what scale to set them, etc.
So i tried to convert it myself but there are no animations at all when it shows up in game. any ideas? it was only downloadable as an FBX which isnt the normal file im used to. http://imaginegirls.com/downloads_en/
my failed attempt: https://mega.nz/#!uYZETDIC!YKYD-Bb4j7az6vsx8VM-sZesJT6ZvinU_EHSQDGRRt0
Ok, here are the links for 3+ models which have problems with their shoes when in the game:https://mega.nz/#!idMQWazK!gcHXMPBJZcgCSbNd_QF4SYc7NDqx4GHRGnXVe2UFyVIhttps://mega.nz/#!jJNHXRyD!oi79py3phpZ0Ck4p8SqQZ_s5z4P-czy-tSYG14DVXnshttps://mega.nz/#!bcl1jISa!_rfDUA-ISlmD71YycTfLgFuzRAUoRow5oxj9y_ATSEU
On MMD and PMX Editor they show no problems at all.
Please try not to redistribute them since I don't know if there will be problems or not. I download most of my models from DeviantArt but I also get others from some Japanese sites.
Thanks in advance.
File: 1478295134995.jpg (276.7 KB, 1920x1080, Atago Bikini x4.jpg)
I have converted 4 versions of Atago from Kantai Collection each with a different color for bikini.https://mega.nz/#!qF8kmKgK!R2RgZliL9ir4Z0H3jnJz2g1-YpgWuyVWP9ix55Hyilo
Both Windows and Linux versions inside. Enjoy.
There are 2 ways to go with models that have more than one texture for clothes or underwear.
First, using PMX Editor you edit the model so that it changes costume and then save it with a different name. It can be complicated if you don't know how to do that.
Or, after you open the model's folder on Unity and click the process the file but before extracting, you drag the model in the scene and then click on it twice on the body area. On the menu on the right you need to scroll down till you see a list with the textures. Each texture has an arrow which by clicking on it you can see the said texture's details. From there you need to find the one you want to change and then click on it. I believe there is a Change button on the bottom right of the texture. You do that for each texture you wish to change if you have more than one and after you finish you choose extract, of course do not forget to set the model as Humanoid.
One problem with this procedure is that most models with multiple choices for textures can only work properly if you extract each versions separately, meaning that you extract the first and then you should rename the folder (on Unity of course) to something else, delete all the files related to your last extraction and then process another file if you have one and repeat the above or change the models textures again if have only one PMX file.
Sounds confusing, doesn't it?
File: 1478317869309.jpg (456.37 KB, 1920x1080, RWBY - Ruby and Weiss only.jpg)
Ok, here are the models you want. Unfortunately only 2 of them since the other 2 had the usual problem with their shoes, seriously, something needs to be done about that issue, its a mood killer. Anyway, here's the link:https://mega.nz/#!uI8GhY5D!PQ0EmmyEqdNzaWVpJUaWKqavIGhOkS19jj2gOIUs_Iw
for starters im excited lol but im sorta new to this whole thing the forms and threads and >>4997
thank you i was able to import those over my self its just yang has no thighs and blakes shoes are messed up but thankfuly for her i was able to remove them she has stocking so it works dosent exactly kill the mood its just yang rly i got no clue how to fix that
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I have a request, and I don't necessarily mind if it's never fulfilled; It'd just be cool.http://minghchi.deviantart.com/art/MMD-Touya-Touko-x2-Downloads-200508762
Here's the link to three models from Pokemon that I really like - I've been having trouble with the importer lately, so perhaps someone would be interested in converting them to gts. files (Yes, even the male XD). Thanks in advance :)
File: 1478489830699.jpg (782.45 KB, 2560x1440, somefuckingmonster.jpg)
Alright, so i think im fucking up the conversion process somehow. About 75% of the models i convert end up like this monstrosity. Anyone know what the fuck im doing wrong?
File: 1478508416582.jpg (698.15 KB, 2560x1440, gtsdemo_2016_11_07_03_45_11_36…)
Well, it fixed the torso at least.
File: 1478510326734.jpg (129.84 KB, 1904x365, Untitled.jpg)
can anybody help me? when I try to export it gives me error
it looks like one of two things.
-either your model files need to be in a subfolder instead of being directly in /Import/GTS
-or the subfolder they are in has a dot in it's name which you should never ever do
- download and unzip the file of the model you want
- open the unzipped folder. if there are "windows" and "linux" folders inside, open the folder for the OS you're using.
- copy any .gts files inside into the "Giantess" folder within the game's "Models" folder
- if there are .micro files, copy them into the game's "Player" folder if you want them to be playable characters, and into the "MaleNPC" or "FemaleNPC" folder if you want them to be spawnable as micro NPCs
open model in PMXeditor
press F3 to open the vertex/masking menu
toggle only the parts you want to delete, select them then press shift+del
1)Download, UNBLOCK, extract and open PMXEdithttp://eoscustom3d.deviantart.com/art/English-Pmx-Editor-v1-1-542100208
2)Drag the .PMX file that you want to edit into PMXView window
3)Under the View dropdown menu, select TransformView
4)Tweak morphs to your liking, and on each morph you edit, click "Set Motion Morph"
5)Save your model and use the new pmx file for the conversion in unity.
I am trying to make the models look the same as the one posted in the comment below>>5012
The skin texture on Unity models is way better in my opinion.
It was missing in one of the earlier packages, make sure you have the one linked here: http://macrochan.us/cg/res/4227.html#4652
I just tested that with a new project and I get a Preview.Scene file in the root Assets directory.
I got it. I am not sure if I didn't have from the beginning or I deleted it before but this time I have it.
Also, upon opening a model in the Preview scene it does seem more Unity-like than MMD.
File: 1479855781681.png (806.63 KB, 1142x994, Capture.PNG)
I just used the converter for the first time and I was wondering if there was a way to just remove clothing from the models. This one has a huge sword on her back that I rather just get rid of
File: 1480231961849.png (689.24 KB, 960x544, mikuplsgetoutofmuhscreen.png)
Question… you wouldn't happen to have the normal .pmx of that uploaded someplace and on hand to share, would you?
xpost from the main thread:
I found an online tool that seems to be designed for adding detailed pubic hair to mmd modelshttps://aqgts.github.io/pubic-hair/
you can see an example of the results here (the 4 most recent screenshots) http://gs-uploader.jpn.org/upld-index.php?uname=aqgts
I can't read japanese so I have no idea how it actually works, but if anyone can figure it out this would be a great way to enhance existing models for micro exploration.
there's also a tool for adding "vellus hair" (very small soft hair) to models, though i'm not sure if that would look as good https://aqgts.github.io/vellus-hair/
Yeah here you go. This is the MMD file.
It's extremely rare because (from what I understand) someone bought it from a MMD model rigging artist, but he apparently didn't rig the hair and denied the buyer a refund, so the buyer put it up for download for free out of revenge. It's since been taken down.https://mega.nz/#!mdRkECrA!rUOtyAz41k6fZcxbk_YZbtn9eZKRDFWv7I2iGzDoyfo
I will try to translate what it means
how many vertices will have the circles that form each hair (if yoy put more, it will be more spheric and less square).
how many times the hair bends
what is the maximum angle in which the hair bends
hair count in X direction
hair count in Z direction
red color component
green color component
blue color component
it will create a pmx model that you can attach to any model.
File: 1480306543524.png (1.07 MB, 1366x597, Screenshot 11-28-2016 1.10.09 …)
it's great, now i need to tweak the values
File: 1480342961857.jpg (194.9 KB, 998x524, 1.jpg)
If you want to create custom characters, but don't know modeling, you can use a game called 3d Custom Girl 2, and a mod called TSO2PMD that allows to export characters to mmd.
Is not neccesary, unless you want to delete some stuff to reduce the poly count.
But you can import directly into unity and it will work.
File: 1480559346108.png (418.26 KB, 1920x1080, error1.png)
Perhaps this is related to my issue. I tried converting something for the first time over the last hour or so with no luck. When I start a new project and import everything, I notice the following errors-
File: 1480559526812.png (445.3 KB, 1920x1080, error2.png)
See pic. Any insight would be appreciated. Thanks folks.
File: 1480661576313.png (639.32 KB, 2560x1440, Screenshot 2016-12-02 01.49.17…)
Every time i try to edit the morphs of this model and save it as a new model, almost everything reverts back. The only thing that doesnt are the breasts, even though the slider says it reverted back as well. Anybody know what im doing wrong?
Try selecting the model on the assets below the scene.
Meanwhile, according to my other question in the release topic, seems like other models could work, so I went with a Marie Rose model from XPS. Imported into blender and exported as a FBX (PMX was giving me problems, though I guess I got it resolved later by importing and exporting it on the same drive).
Selected the humanoid rig, fixed the main bones and stuff, got to export, but when I tried in game: The model would be fixed in the wall and wouldn't move, it would be animated though, textures were weird and dark, face only was like Harley Queen's white, and there would be no hitbox, so I could go inside, was unable to select, move, scale, not even the animations menu would load.
Well, got bored with the waste of time and going to play something, but though about sharing my initial experience here.
I did that cause I though the importer was already making something new, not that it was actually looking for MMD specific stuff.
I can understand that, I know I was going ahead of myself trying that
File: 1480830223602.png (470.11 KB, 773x597, Screenshot 12-4-2016 2.31.00 A…)
Now i'm working in the ability to import custom objects.
File: 1480902340567.png (1.55 MB, 1682x1077, Giantess_Explorer_2016-12-04_2…)
Well, tried again, now I converted the file to a PMX, then to GTS, and it worked!
Model is fully functional, but textures came funny, and skin is transparent (It's kinda glossy when you are on it).
Guess I will have to learn how to simplify the textures
File: 1480970563980.png (930.48 KB, 1366x768, Rin Kagamine.png)
Here is the TDA Rin Kagamine gts model.
If you want micro version ask me for it.
Folder with all my gts/micro files= https://mega.nz/#F!K0BGQQJZ!lXpONJf0GfV9qN4D2PmK9g
Hello, could i make a request.
can anyone convert this model to a GTS filehttp://arisumatio.deviantart.com/art/MMD-Overwatch-Tracer-Punk-615258640
so i'm trying to convert this:http://shichigatsuyuki.deviantart.com/art/TDA-Sexy-overalls-LUKA-v0-2-DL-580172886
direct link to file:https://www.dropbox.com/s/ktye0ovb35a9h07/Sexy%20overalls%20%E3%83%AB%E3%82%AB%20Tda%E5%BC%8F%E6%94%B9%E5%A4%89%E3%83%A2%E3%83%87%E3%83%AB%20v0.2.rar?dl=0
but it's just not working. as in I convert it and get the gts file but it's just not showing up. (this is happening with a few of the ones i've tried)
where am I fucking up? do i need to change the name of some of the files or what?
anyways, since i've downloaded a lot of stuff from here i'll upload some of the gts files i managed to get to work later tonight, give back.
it could be a few things. make sure there arent any special characters in the filenames or folders before you convert, and make sure the pmx file and all related files are in one folder without anything important in subfolders.
also make sure when you apply the humanoid animations that you get a check mark; if you don't, you need to check the rigging frame for bones marked red (which means theyre missing or broken) and correct them by selecting a correct bone from the list. if you get this far and still cant fix it, the model may have rigging issues that can't be easily fixed.
Sorry for some reason this model http://evergreengem.deviantart.com/art/MMD-TDA-Checkmate-Haku-DL-472208992
is broken,i tried 3 times and i couldnt fix it :c
Hi, I have a new updated for the model importer.
Note that the models created with this version will work only for the new build that i uploaded today, and future builds.
- Import Objects:
Now you can import objects, the process is similar to the other models, but, you need to put them in the "Import/Object" folder, and don't need to set the objects as "Humanoid", just keep it in "None", but that is done automatically.
You are free to choose any scale that you want, for reference remember that micro scale is 1, and giantess scale is 1000.
- Exported files should work on both Linux and Windows builds:
Now, the shaders will be loaded on runtime, in theory, so they should work in both platforms, so you don't need to pack both windows and linux versions, just one.
- Fixed problems when importing from subfolders
You may need to reexport the previous models, by default they will use the standard shader but they can be messed up.
This game has a huge compilation of mmd modelshttps://vrporn.com/waifu-sex-simulator-vr-1-9/
There are inside the folder UserFile/Model
Using the new model importer, all models that I try to export are missing textures. They worked fine on the old importer.
My next step was updating to the latest Unity. Unfortunately the new Unity doesn't even recognize models for me on the old OR new importers. Errors about obsolete skeleton bones, etc. I know you said it would be buggy, so. xD
It still works with the 5.4 version of Unity.
The problem is that is mmd4mecanim that needs and update, I will try the new version and see if it works.
Are you using the latest build of the game? Because those models will look pink in the previous builds.
-Models look pink/missing textures using the new exporter on the new version of the game on 5.4 unity.
-Models did not load at all on 5.5 Unity through either exporter.
Are you using a shader other than Standard, StandardCullOff, or any of the default MMD Shaders?
Can you send me one model of the 5.4 version?
File: 1481155044325.png (383.06 KB, 1366x768, Screenshot 12-7-2016 11.56.38 …)
I have a problem, i tried to recompile Konko with new exporter and ingame it shows hair without textures, why?
File: 1481157791208.png (250.59 KB, 800x600, Screenshot 12-7-2016 9.40.29 P…)
The model is fine, the build that i uploaded lacks one shader, soon i will upload a fixed version. But first i will wait a little to find more bugs.
I'm not sure how to even change shaders, so possibly?
Here's a file with the original model, the .gts file using the new extractor, and a picture of what the model looks like in game. (Holy hot pink!)
It should be noted that on the older extractor this model has a few issues as well but on the newer upload just about everything is borked. xD
File: 1481159361916.png (1.06 MB, 1920x1080, kaat school girl4.png)
Supposed to be more like this instead of…
File: 1481159409422.png (461.97 KB, 1920x1080, errorpicture.png)
…THIS! xD Invasion of bubblegum.
In the model's folder, you will find a folder called Materials, if you enter, you will see all the materials of the model. If you click one of them, you will see the properties, like color, texture, and the shader on the top. If you want to give them a look like in the picture, choose the "StandardCullOff" shader. There you can change the color, smoothness, just play with it. (and if you drag the model into the scene, you can see the changes).
Also you forgot to mark the animation type as Humanoid. Remember to read the pdf, in there is all the information.
But the pink body is my fault, that will be fixed when I reupload the build.
Oh I know about the animations, thanks. I just exported/threw that together quick to show you the bubblegum princess. xD
That being said, I played around with the shaders and that fixed it. I also had to convert a few body partfiles from .bmp to .png in order for the extractor to recognize them. For some reason it seems to have a problem with .bmp files?
Aha! I thought it was odd how only certain bmp files were wonky while others were fine. And yes it does seem like the J@J models are the ones mostly giving me that issue.
I'm well on my way for now! I appreciate the fast responses and bearing with my MMD newbness. Thank you again for doing this.
Nvmnd you just posted a fixed model.
Thx a lot.
File: 1481323250822.png (1.32 MB, 2560x1440, Screenshot - 091216 - 22:29:34…)
Did these today, figured I'd share. If anyone can tell me how the hell I choose which colour bikini the Atago model is wearing I will love them forever. There are 4 bikini textures included with the model, when I first import the model it shows the blue one, but when I change the shaders to standard cull-off it switches to the red one and I can't work out how to change it. Tried deleting the other ones before importing it, after importing it, making the other ones transparent, nothing works. There is clearly some voodo associated with texture selection that I am just not aware of.https://mega.nz/#!BM1GFDZC!26YWFo1d90FOsE0U28R20ppLVg1halCMpiAsrFwbF78
File: 1481354853430.png (1.22 MB, 1600x1024, Screenshot 12-10-2016 2.06.36 …)
okay, FINALLY got around to re-importing some older models with the new shaders. in the process I figured out the proper way to include multiple versions of the same model, so no more separate nude/clothed downloads.
zarya (new shaders, gts & micro, bikini & nude)https://mega.nz/#!GVlVXYaD!ArxNv_KRm7R1J-CjTh1A1SD4aQyCwNEsAvqWcn7HIAI
mei (new shaders, gts & micro, bikini & nude)https://mega.nz/#!zYUUFYLb!yuzU13jkcrSkbU0YT8LAnEjx6vwL3QbhlkQPXIcJ5Qg
warning: zarya's hands are oversized and the rigging is messed up, so they look weird in most poses. i don't know enough about rigging to fix it, but if anyone wants to try dropping this in their gts import folder in unity and checking it out, i'd appreciate it: https://mega.nz/#!WdFUzSrR!bkaIs4rUhHpu6h-TNfZxe2sxhj1a6DC7nxmHRCTEKWc
File: 1481354990544.png (938.7 KB, 1600x1024, Screenshot 12-10-2016 2.05.10 …)
applying the new shaders makes the import process take up to an hour per model to get everything just right (especially if there are variants), but i think the results are worth it.
I've found these secondary normal map textures & tiling settings work best:
hair & brows - hair, 70x70 tiling
body & limbs - skin1 or skin2, 100x100 tiling
face - skin3, 100x100 tiling
cloth - cloth6, 30x30 tiling (this one will probably vary the most)
File: 1481355260799.png (267.9 KB, 923x530, Image 1030.png)
here's how zarya's hand looks in unity when you enforce t-pose. the fingers get all elongated and jammed together.
I noticed the thumb bones weren't mapped, so i tried mapping them to the correct bones, but that somehow made everything worse lol
this model was imported from an SFM model, so that might explain why it's so goofed up
Yeah, I meant these ripped ones when I talked about the mediocre models. The quality of those is nothing special, the mouth is static and the textures are not very detailed. Riot makes better models nowadays but the old ones are still bad.
And thanks for that custom one; I have seen that before I think with a black bra and much bigger bust. I think that edit was from jimjimbo if I am correct. If I find nothing else I probably work with this one. Better than the ripped ones.
But what I was originally looking for was if someone knows how to get access to some of these models:https://www.youtube.com/watch?v=FrZPp60Xdvchttps://www.youtube.com/watch?v=v-VnoumDodAhttps://www.youtube.com/watch?v=QAQ3qOlzFfo
I know that the artists mainly keep their edits to themselves. But sometimes there is a download of one of the many Chinese, Japanese and whatnot mmd boards out there. But it’s hard to navigate and mostly password protected ^^.
Anyway, thanks for taking your time in searching a bit. I really appreciate it.
Maybe someone else might have a clue.
File: 1481392921031.png (560.95 KB, 854x480, 1.png)
Can you please provide a link to the MMD version of that Yui model?
File: 1481454638858.png (1.2 MB, 2560x1440, Screenshot - 111216 - 10:58:03…)
I imported this cruise ship model. It's a huge file so it can take a second or two to load in.
thanks, that will be handy!
it looks like the import might have missed some textures on the top side, unless those are supposed to be sky blue
Hey, I'm trying to get http://mmda.booru.org/index.php?page=post&s=view&id=502
to work in this, but while I can import it successfully (the morphs even work) none of the animations work. I think this is due to the model importer saying "AvatarBuilder 'May R18 busty': Required human bone 'RightFoot' not found
UnityEditor.DockArea:OnGUI()". Does anyone have any ideas on how to fix this, or could someone please upload a fixed version?
Anyone can convert. It's a very easy process and can take as little as 5 minutes. However learning it will take some concentration. Just read carefully, and ask people here if you messed up a step.
In the end it's just:
-Download MMD Model
-Place into Import Folder
-Open Unity and click 1 button.
-Wait for it to process.
-Click a pull down menu and then press accept.
-Export. You now have a converted model.
That's without the more complicated normal maps but it takes minutes to do once you sit down and learn.
Not requesting conversion, but if anyone can fix the legs on this one. Nice model with a very good vagina/ass but the legs are broken and I can not fix them right using weight in PMX editor.http://mmda.booru.org/index.php?page=post&s=view&id=700
Might upload some conversions later this week.
Have you successfully converted a model before?
If a model doesn't show up in game it's usually because you broke the "one folder deep" rule or the "English characters only" rule.
With and without normal mapshttps://mega.nz/#F!ZNwB1SJY!Z9B2cPLK3Wd8Y5olmrhMZA
The model/folder name had some bad characters in it.
Also some bones were mapped incorrectly(but unity still showed a tick in front of the configure button).
I tried to give the hair the transparency effect of the mmd shaders but the shader I used isn't included in the game.
File: 1481821157036.jpg (123.56 KB, 924x824, patchy_luna.jpg)
Just noticed I used an old version of the importer so I redid these two real quick.https://mega.nz/#F!ZNwB1SJY!Z9B2cPLK3Wd8Y5olmrhMZA
Could someone please fix the rigging on the HK Gumi model so it doesn't have a weird ridge in her belly when imported into the game? I don't want the fully exported .gts file, just the pmx please.
Alternatively if someone knows and could explain how to fix this I would also be eternally grateful.
It's available here: https://onedrive.live.com/?id=A20296DA97BD2BB4%21115&cid=A20296DA97BD2BB4
File: 1481844128761.jpg (151.06 KB, 892x900, Neckless Gumi.jpg)
Almost fixed it, just need to find out why her neck is missing now…
File: 1481880137583.jpg (164.83 KB, 703x759, gumi_fix.jpg)
The problem was that unity wasn't able to use the torso bone for no apparent reason.
Making any change to that bone fixes this. Even renaming it works…
Also, not necessary but changing the parent of the torso bone to the hipmaster makes importing more reliable as that's the way unity handles models.
Btw, I have no experience with modeling, so this may not work for other models.
File: 1481952752795.jpg (509.61 KB, 1600x1760, Naked gumi.jpg)
Don't know why it's not appearing in the game for you but I uploaded my version which should work and if it's a bone mapping problem I made a reference pic for you(check the bone list on the left too).
Also removed the swimsuit and got the same problem as you. I was able to fix it by setting the parents of the shoulders to torso2(again, how unity uses the model)
I uploaded the naked model(gts & pmx) for you, too.https://mega.nz/#F!ZNwB1SJY!Z9B2cPLK3Wd8Y5olmrhMZA
(It's 6 am here and I just got up so if I made any mistake just tell me)
Holy shit, THANK YOU for figuring this out, I was working on exporting a model and she came out fine aside from the crooked spine!
Gonna have to try this fix and throw it up later. :)
File: 1482016138985.png (796.84 KB, 800x613, Clothes Issues.png)
Working on getting this converting method down right.. I WILL NOT BE DEFEATED!
Anyone happen to know how to remove this weird after-image when trying to Morph clothes off?
And is there anyway to import a .gts file back to a .pmx? Wanting to fix models I already have since some of them seem to have been imported wrong. That and I'm wanting to fix this models tail, and I have a .gts file with a working one, figured I could reverse engineer it to find out why it worked on that model and not this one. :o
Ok so I have another one that continues to confound me.
NAndeyanenGTS has this model, I think it's the one with "ver2" in the file name. There are several different models in the zip that show different footwear etc when you load them into Unity, but when I export them I always get the same long socks/loafers model. Why can't I get the one with the tall boots?
File: 1482086482043.jpg (223.23 KB, 1278x900, Lazy name.jpg)
Hi, here with all the fixes again~
Where do you guys get all these annoying models from?>>5589
Most annoying model I've seen so far. There was even a missing finger bone…>>5604
The loafer model you see ingame is probably the one that was included in a previous build and your own export isn't showing up due to the model/file name or something. Also, her rig is messed up as well but I was able to fix it.>>5602
You could try setting the rendering mode of the respective shaders to cutout but that's just a guess.
Folder with all the files:
It's basically impossible to get the loafers model by using the pmx file I provided.
Try deleting your gts file from the games model folder and check if you can still place the loafer ingame. If that's the case the model you see ingame is some other file and your own one doesn't show up. So it's the same problem you had here >>5586
I can't say what exactly is causing this but check theses thing
-The folder name must only be alphanumeric character
-The Pmx file name must only be alphanumeric characters
-The folder depth inside you model folder has to be 1 or 0
-The bone mapping doesn't show any problems
-Having a pmx file with the same name in any other folder in the project causes a problem too
That's everything I can think of right now…
I definitely deleted the old .gts file before moving the new one into the models folder, I deleted all the fbx files from the project folder too. I always check for any filenames with special characters etc before I run the process. It can't be a pre-existing model because my shaders/normal maps are applied to her other clothing/skin when I load her in to the game, she's just got the wrong bloody shoes on.
Anyway thanks for the advice, I'll try to have another go tonight. This time I'll delete all the other PMX files from the folder and start from scratch, maybe in a fresh project just to be sure.
Hey anonymous model fixer guy, could you please take a look at this model, I can't get it to work. http://mmda.booru.org/index.php?page=post&s=view&id=502
This is probably due to the model importer saying "AvatarBuilder 'May R18 busty': Required human bone 'RightFoot' not found UnityEditor.DockArea:OnGUI()", but I can't figure out a fix.
File: 1482161839936.jpg (530.22 KB, 1920x862, Stages.jpg)
Here You have it. I decided to create a stage pack for peoples that want some diversity in in-game locations.https://mega.nz/#!5UB2lBAB!J4Q2VDy_8qITNaw_QTySlqeuYNLdarvxTTeGIB3KbWI
Pack contains 20 stages that You can see in preview image ;-)
File: 1482167475815.jpg (434.66 KB, 1768x992, GTS Pack 1.jpg)
No problem. Here's that model pack XD
It's PXCH Miku Pack (21 models)https://mega.nz/#!YIAHTS6b!XaibNJhk_BaMPWIJp8BNS5yeIr4xkrHO10fIzul2EH0
There's gonna be last GTS pack in like 2-3 hours (like 90 models) XD
File: 1482171981872.jpg (346.87 KB, 834x970, GTS Pack 2.jpg)
As promised, here's GTS Pack 2 with 82 GTS models and 4 MICRO models:https://mega.nz/#!cRJzBJJS!ISnULM07lQgC71mLgISadf8WYO7jpnRX45q7ht__lXQ
As for now I'm done with conversions. You can imagine how much of time it took XD
So, I converted some models, based on an old collection I had from a few years ago. No idea if there were updates since then, so bear with me on this. I also couldn't test everyone cause I didn't had the time, the ones I tried though looked fine, and I checked manually checked every model automatic bone structure and fixed it when I saw it wrong, so my expectations is that unless some type of bug like the one above without the torso happens, all of them are fine. Also a few models have a long dress, and as expected, they don't move, so you will end with this huge dome if you are under it
Here is the List:
Code Geass: Anya, CC, Nunally (Damn, I just noticed the file has the wrong name… Whatever… So long since I last watched it)
Evangelion: Rei (PS)
Fate Stay Night: Saber (Full Dress)
Gundam Cosplay: Gundam X (the thumbnail is empty, because she is Gundam Sized, so out of scope)
Koihime Musou: Cao Cao (read Tsao Tsao)/Sousou in Japanese
Macross Frontier: Ranka (Construction costume), Sheryl (Black and White Rabbits, Obelisk costume)
NepNep: Neptune and Black Heart (while named swimsuit, as I finished Rebirth 3 yesterday, now that I think about it, it must be Orbital. Also V version (Twintail))
One Piece: Hancock (Chinese Dress)
Rozen Maiden: Shinku, Suigintou (Both have a big dress)
Shingeki no Kyojin: Christa and Mikasa
To Love Ru: Momo
Xenosaga: KOS-MOS v4
These are a handful that I selected as the ones I wanted to see converted first.https://mega.nz/#!mwYEHCxS!0S0zKd-OaIgV2qf4ufyRGMTIMnFaYvoZx4HeISf7FiU
File: 1482184419482.png (1.3 MB, 1596x904, mmd.png)
anyone know where to find this model so I can convert it?
so uh, don't use the ones you don't like?
anon(s) just dropped more models on this thread than all the previous uploads combined. this is a day for celebration
Ok, this is getting ridiculous.
-make a screenshot of your project folder?
-upload your failed export so I can see this myself
-check if there is a "mio sh.gts" in your games model folder?
mio sh.gts was indeed in my Models/Giantess folder, I had no idea that was the same model. Now it just doesn't show up in game like before..
I have however completely started from scratch with a fresh unzipping of the original models, deleted all the pmx files and just put yours in. Copied into the project and it exported fine with the boots. Thank you for your help, never would have managed without you.
File: 1482265829784.png (1.97 MB, 2944x1663, Screenshot 2016-12-19 21.11.37…)
ok so I've been lurking here for a while, and absolutely love whats going on, learnt how to import and everything…so I decided to give back. here is a DL link to every model I currently have in my gts folder, which includes everything here, from friends, and found elsewhere. I will have more under a similar file .rar name but with a 2-3-4-etc on the end. be sure to put up requests as to what you want :D
I'll provide a link in 30 minutes once it's done syncing to drop box…shew it's a biiiiig folder!
If you can make rouge the bat's halloween model to work for this game, I'd be a happy redsy
File: 1482265860881.png (1.07 MB, 2560x1440, Screenshot - 201216 - 20:28:28…)
I guess in case anyone wants the model, here was what I was trying to do.https://mega.nz/#!AMMGCIJI!6OE5Cp8YHsdAmin60wroal528cPhDJoMhtZrLyb5oB8
Can someone convert these models?
Yamato, without guns if possible: http://www.melonbooks.com/index.php?main_page=product_info&products_id=IT0000170075
Nagato, again without guns. She's already been converted for a previous game version, but in the newest ones, some of her textures seem to be bugged, pic related. http://3d.nicovideo.jp/works/td20821
Also, can someone try fixing this model, please? >>4621
If someone has the time, I would like to get these two converted aswell >>4968
I give up. Anyone can fix this one?https://bowlroll.net/file/106876
I can get it to convert but either her textures get messed up or her shoes fly off.
Things to be aware as you download
There are male giants
there are furry giants
there are futa's
if you don't like the big thing, just remove it :D
File: 1482294543012.png (1.87 MB, 1600x900, BreastArms.png)
And the new worst model award goes to the crimson bitch~
How the fuck does anyone miss that her breasts are linked to her right arm? And that her hair was linked to her hips? There were some more problems but I only fixes the major one.
Also, the pola model apparently ate the gomu gomu no mi. I'll look into that next.
All the stuff is in this folder. I guess you know the names~https://mega.nz/#F!ZNwB1SJY!Z9B2cPLK3Wd8Y5olmrhMZA
File: 1482296629996.jpg (365.24 KB, 1600x900, Pola.jpg)
She's in the same folder
File: 1482341000949.jpg (46.68 KB, 960x540, may eye.jpg)
It's crazy the amount of fun you can have with this thing. Climbing on huge girls is fun and gives you some nice perspectives.
Here's a better May than the previous one linked in this thread, converted thanks to Redsy. I had to go through Japanese hell to get it off bowlroll.https://mega.nz/#!hcIkWBTT!1iMVIWGOacey94pzZhlK8q6y3iuHfvJgtPLz7ubrQSU
To lazy to make a screenshot~>>5758>converted thanks to Redsy
I don't think so ;)>>5786
The kind of morph (mostly)used for this isn't implemented in the game.>>5756>>5759
-r1n4(she's still a bit bugged but fixing this would take too much time)
I also uploaded vienne. She was included in an earlier version of the game.
Forgot the folder link >.>https://mega.nz/#F!ZNwB1SJY!Z9B2cPLK3Wd8Y5olmrhMZA
Also, can someone give me a link to this model so I can check the clothing morphs?>>5602
Is no more doable with the new version of Unity, as one of its component is deemed as obsolete.
If somebody could make a new version og the importer, I'd be glad.
Is no more doable with the new version of Unity, as one of its component is deemed as obsolete.
If somebody could make a new version og the importer, I'd be glad.
The newer version of MMD4Mecanim doesn't support linux builds. That's why I didn't update it and you need to use unity 5.4.
If you for some reason need to have the last version of unity (maybe you are working in your own projects) you can install multiple versions of unity in the same computer, just remember to change the installation directory when installing it.
File: 1482542077120.jpg (213.88 KB, 1056x900, Mikan_Nanami.jpg)
Nanami and Mikan~https://mega.nz/#F!ZNwB1SJY!Z9B2cPLK3Wd8Y5olmrhMZA>>5865
Did you select the model before pressing the export button
I LOVE YOU
i tried converting what he asked but i couldn't do it
for today ur my new hero
File: 1482604886960.jpg (396.09 KB, 1600x900, I hate you all.jpg)
I would really appreciate it if you could add a folder system to the model menu. I've got way too many models now…>>5878
I won't play stupid password games for that Konglish model>>5879
Whoever made these models should never make any again>>5880
2 of your requests weren't even downloadable you fucktard>>5881
Shitty waifu 2/10(1 point for being human and another for actually being female)https://mega.nz/#F!ZNwB1SJY!Z9B2cPLK3Wd8Y5olmrhMZA
Not any of those anon requesters, but what the hell is wrong with you?
Is being that rude really necessary? You know you could politely tell sometone you refuse to convert that model, or better yet, ignore those specific models and let someone else do the job.
File: 1482623081704.png (163.15 KB, 1630x965, 2016-12-24.png)
I'm having some trouble with the importer - for some reason it doesn't let me import/open the .pmx and .pmd files anymore. I even re-installed Unity 5.4 and the script. Using the tool model importer 12-07-16.unitypackage
you're an asshole and make me not want to convert or share any more .gts at all V:
Humble thyself; anyone can convert these things, so just because you did a few models, doesn't make you special enough to be a giant asshat
Back from christmas funtimes, will return to converting tomorrow, already have a fresh new pack, but need to find out if I'm allowed to share these…80somethings haha…xwx
File: 1482765322152.jpg (1.91 MB, 1500x1694, 207887 - digital_render ebony …)
There is a character Mei, with bikini and naked versions, who is a toon-style human, with curvy shape and nice size breasts & hips.
Is there any black giantess yet?
I have one figure that has a black torso and legs, but the arms are robotic and the head is a freaky blank white mask. I mean, as social commentary it's fantastic but as giantess material I find it lacking, lol
Pic is not from the game, more of a hopeful scenario for a black giantess..
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It is strange, the unity menù doesn't give me the EXPORT option,
what should I do?
You should use unity 5.4
The last version 5.5 is not supported by the scripts
Anyone have any super busty models besides the ones that were converted back around >>4232>>4307>>4322>>4343
One of my favorite things in the current build is trying to eclipse the island with particular body parts esp. boobies
Thanks for letting me know and sorry about that. Thought they were and all. My bad.
Did find this though.http://narukamii.deviantart.com/art/Dangan-Ronpa-3-Aoi-Asahina-DOWNLOAD-627134583
I have managed to export a hibari model for linux (Ubuntu 16.10) using Unity 5.5
just comment the two complaining lines and it worked fine.
I have also tried to export models with modified proportions, but even though I've managed to bypass the re-generation of the prefab (and thus undoing my proportion modifications), the mesh generator really don't like proportions that are not 1. And I don't really want to mess with editing the mmd model files in linux
File: 1482866818896.png (1.93 MB, 1920x1920, tda_hs_ver2_4_dl_models_pack_2…)
New guy here. Spent over an hour trying to get the model importer to work. When it did, I converted the first thing that caught me eye.
I turned the TDA HS Ver2.4 models by HestiaSama into models usable in the game. They don't look exactly like in picture but its close enough, im new to this so forgive me.https://mega.nz/#!nlYmRZaZ!lSTM33mjJ-hqsbhMA0_puIHIr0LcOFPA8LmUvCX0AiU
I repacked the archive in winrar's new RAR5 format, it saves a lot more space compared to regular RAR. You might be using a slightly outdated version of 7zip so it wasn't able to open the file.
In any case, here's an updated version where I fixed their clothes being rendered as white and IA's hair not rendering properly. https://mega.nz/#!L8x1lKBB!tMj4kYyd2hXN8zANHvYEQDhkuye3ekXgY_ibjT876qs
I've also repacked it with regular RAR this time so you should have no problems with it this time.
>>4309>warning: the likelihood of me converting the model for you is directly proportional to how curvy it is
I know this is an ancient post, but if you could convert an SFM Haydee model, that'd be amazing.https://sfmlab.com/item/1500/
for the link.
For some reason instead of white fur, it's purple.
Anyone have any ideas why the discoloration occurs?
i converted it before aiiko updated the game to use new shaders. a lot of models from before that time have broken textures (which is why they look pink)
I'll try to reconvert toriel & the other endlessillusion models soon, this time with the new shaders and everything
so stupid question i just found this on deviant art and aprently he posted the barefoot model of that gir would you be able to convert one of those as well?http://m87124.deviantart.com/art/MMD-Giantess-Full-Size-Kashima-Maintenance-625585906
he linked it in the first comment i tried but all i got was just the leggs no full body model
Ooo! I was wanting a re-convert of the endlessillusion models (including Toriel and Rogue), thanks so much for doing this!
Also, something seems to be up with Toriel's spine bones. The bigger she gets, the more she turns into a hunchback, haha - don't know what causes this, but just figured I'd mention it if there was any chance of fixing it. :c
I'll see what I can do. the translation of rigging from SFM models to MMD isn't always perfect (as evidenced by zarya's broken bananahands)
If the problem persists, I might post the PMX file for someone more competent at rigging here to try to fix.
Can someone port this judy hopps model when they get the chance?http://www.blendswap.com/blends/view/83856
I like the paws on this model, a lot.
File: 1482981629108.png (145.84 KB, 570x800, 0 Shantae.png)
Shantae is bae. Download: https://cloud.mail.ru/public/948r/gjjCSLfsY
Download is clean; I just provided the direct link in order to bypass all the adfly/spyware bullshit.
File: 1483038827257.png (127.79 KB, 514x694, Haydee has joined the autism.p…)
Question: I've done all that, and converted the SFM model to a .pmx one, and everything seems to be working.
However, the models in game are .gts files. How do I convert the .pmx one to that?
Now you need to convert the .pmx (mmd model) into a unity model using the unity converter provided in the thread.
There's a Haydee model converte already tho.
I can't seem to find the converter in the other thread, do you have a link to it?
>There's a Haydee model converte already tho
Really? Must have missed that too.
Oh well, at least now I know how to convert models, so we can continue to expand our resources. Just gotta get that last step down.
Yeah, I think that model was in some gts pack someone posted here.
Unfortunately, I don't know where the converter is. Have you checked this thread?
Yeah I did some ctrl+f'ing here, but couldn't find any kind of link to it.
However, I did find it in the gtscity thread of all places, so that's a plus. Although I understand I need unity too right?
The good news: Done some of the Overwatch models with a few added extras included from the links you provided (It was such a pain downloading from where that artist stored their files, it wasn't on DA). Included Pharah and her 2 of her rare skins, as well as 2 of Mercy's rare skins and D.Va
The bad news: None of the morphs work and I don't think there's anything I can do about it.https://mega.nz/#!3tg2ATTA!30RK7c4YKL-Av43p5qCc5ZjrxHsV0sfoG8r6-vHS3q8
If you're still doing requests, care to try this one? http://darkliger01.deviantart.com/art/MMD-Project-Poke-GL-02-Roxie-DL-459433042
Also, just a suggestion, but it would be super helpful if someone made a newbie-friendly, idiot-proof conversion guide with tools used and steps. Could get more people involved in the conversion process.
File: 1483047962700.png (1.03 MB, 1600x900, She's a big girl.png)
Well, good news and bad news.
The good news is, I got the big girl converted and now she can romp around as she pleases.
The bad news is, some of the textures got, weird…
Not really sure why either, as throughout the entire process, they were always fine. Even when they were in Unity they were fine. It was only until I actually spawned her in game that this happened.
Anyone know why? The discolorations were on her helmet/head, her shoes, and her neck brace thing. All of which should just be a shade of white.
He said in his gtscity post to grab 5.4.3, which is what I got. Also in Unity it looked fine.
I noticed though this happened with the Toriel model too, where some of the textures would be out of whack. Apparently it has something to do with the new shaders?
If anyone is here who's successfully converted SFM into the game, without shader bugs, let me know what you did.
File: 1483054435280.png (1.47 MB, 1600x900, New hotness, and the old buste…)
Yeah I figured that out. When I looked in the materials tab in PMXEditor, I realized the diffuse colors were the same colors of the weird textures.
Changed them to something more acceptable, and I'm satisfied with the result.
File: 1483056571594.png (44.16 KB, 814x791, all smiles.png)
>>6130>but looks a bit creepy without face
Personally I think it's kind of cute, but I understand why people would find it creepy. As far as her character goes though, she doesn't have a face.
That said, I think it'd be hilarious if I scribbled one of these on the faceplate texture.
Anyway, I'll try to stop shitting up the thread with her now. I'll also try to throw up the .gts files into a mega, but due to my criminally slow internet, it might take a while.
I played with the importer a little bit, after I downloaded the previous version of Unity.
The results are quite nice, but most of them are deformed or the animation is not very good, making them stretch like crazy.
Here the list(plus one intruder):https://mega.nz/#F!CR5z0CrJ!FXY-rBHT8Bby37Vk0FDCDw
I wish some of you could fix the most messed up ones.
Also, I'd like if someone could check these models if someone can decrypt what the passwords are (google translate doesn't help me on that):http://ch.nicovideo.jp/maple_salt/blomaga/ar969810
Try putting the files into the object folder and convert it that way.>>5922
Did your KanColle stuff>>5960
I only converted the xnalara samus and gene. The other samus seemed redundant and the other two download links look like they'll give my pc aids.>>5967
I converted that Kashima model some time ago. Uploaded it for you~
Everything in this folder(if you have trouble finding your stuff try sorting by date)https://mega.nz/#F!ZNwB1SJY!Z9B2cPLK3Wd8Y5olmrhMZA
Also, for everyone else. Morphs that remove clothing don't work so if you don't specify how you want your model I'll just convert it fully clothed.
Refering to requests like:>>5969
with cool people like you converting a lot of requests, it gives me time to focus on things like converting SFM models
that is, if i ever get more than an hour of free time again in my goddamn life
The game has a custom file format (.gts and .micro, which should be self explanatory). You need to convert it to these formats with a custom converter. The converter, and the correct version of unity, can be found here: https://www.giantesscity.com/forum/viewtopic.php?f=64&t=126084&start=45#p1238762
In that download is a PDF detailing how the conversion process works. It's quite easy to follow, and once you do it once or twice, you'll rocket through it in no time.
Keep in mind though what >>6124
went through. Sometimes the textures may appear fine in PMXEditor and Unity, but will be discolored in-game. If that happens check the Diffuse options in materials if it looks really off, and play around with the color.
update your unzip program. apparently there's a new type of rar file that compresses things better, but older unarchive programs don't recognize it.
i recommend the latest version of 7zip: http://www.7-zip.org/download.html
I've been porting a few different models, or at least trying to, of a few different characters.
But I've run into this issue where… its like the model is backwards, I've tried messing with the bones and it just seems to glitch them out.
The symptoms: Fingers curling back, elbows bending into the body and animation glitches when attempting to crouch
Has anyone met this before/found a way to work it out?
They all come from the same person, so it must be something about how they mount their bones or something.http://guiltronprime.deviantart.com/art/DarkLeomon-Adventure-and-Panjamon-CyberSleuth-611038005
This leomon model is a major culprit, the guy has a lot of cool models that might be fun in the game if theres a way of fixing the glitch.
can someone convert this http://fav.me/d8u1vjb
File: 1483127014181.png (570.8 KB, 1024x600, Triumph over bygone sorrow can…)
Here's a babby's first import, no shaders or anything, a micro model nobody was asking for: Rance from https://bowlroll.net/file/85995
Hope I didn't screw anything up.
For people who don't recognize him: http://alicesoft.wikia.com/wiki/Rance
Lmao, I didn't really expect to see a MMD model of a character from a hentai. Nice job!
Are there models for the girls? Specially the blue haired warrior, the loli princess and her green haired servant.
I have this same issue too with the models. I spent some days trying to see if there was a work-around for getting the model to appear normally, but nope.
The problem is, the person that did the rigging for the model, made it so that the limbs were on opposite sides. So left arm is now the right arm. And same way for the legs too. I don't know anyone that's willing to even fix this problem at all. I doubt the original person who did this will fix it either, but I'm hoping that there's someone out there that can…
can someone please convert this to GTS?
the download isn't a link it's a button you can see it on the right of ur screen in the deviantart pagehttp://reinbuu-sama.deviantart.com/art/Tda-Cat-Lingerie-IA-Distribution-v1-01-590605422
File: 1483155394685.png (888.62 KB, 1024x600, Calamari Colossi.png)
Realized I forgot to put up the Linux build. Sorry about that, Richard Stallman. https://mega.nz/#!rAMBBbwb!IHPumFYwkGKODVk0IxyiVMnLkLzG4kANnjR1-y43-DQ>>6200
Checked around for Lia and the Leazas/Zeth/JAPAN crew, all I could find was Rance's sword.
Anywho, here are some big squid sisters: https://mega.nz/#!yJ9xWZzT!nYoVIxb3xFvJn4sDd3a0b8nrrGZNN1wD_6vvWhvBJbc
Animations are kinda weird, as you might expect for characters with proportions like these.
File: 1483156946761.jpg (361.79 KB, 1600x900, done.jpg)
Sadly she isn't available for download anymorehttps://bowlroll.net/file/121554>>6010
I can convert xnalara model but that is a bit much. Maybe I'll do it later or only a part of them something>>6183
The problem is just that the bones are named incorrectly. I.e. the left arm is name right arm etc.
There are two ways to fix this.
1. Rename the respective bones in PmxEditor
or 2. Map them correctly in Unity
Oh, and I did that leomon together with the stuff above.
File: 1483160407370.jpg (57.13 KB, 700x700, evie.jpg)
Hey, could you convert Temptress Evie from Vindictus and Iset too, please? It's a bit unfortunate that the models are in xps/xnalara format, so you'll have to convert them twice.
Dark knight is a pretty sexy model too, just google "Vindictus female dark knight". It's in the same drive as Evie.
Sorry for the inconvenience.
File: 1483187962114.png (1.44 MB, 1024x1200, Baman Piderman.png)
Ah, that was my problem - I was using an outdated importer. Thanks for the heads-up, I got the latest version.>>6227
NP, the nature of the little people is part of the experience.
On that note, since the other thread isn't up yet, here are two other simple tiny dudes.
The Amazing Spider-Man: https://mega.nz/#!6QkkHLgI!ZfG_gGZxfRwdoLOifs_Pvq5zpKg50-XNU_SNnq8JaWE
The Goddamn Batman: https://mega.nz/#!jR9SHKKC!1s1aM_nTw4qnVK6ecnzSGq73BLbNdQCrZuXblVW0GgY
Both are rigged by slyfan1030, from http://slyfan1030.deviantart.com/art/MMD-Batman-vs-Spiderman-DL-637760736
File: 1483203308697.png (523.92 KB, 1024x600, Screenshot 12-31-2016 11.05.40…)
In case people are interested, Panty and Stocking gts models: https://mega.nz/#!XB1RHSrI!UQ5j_bf_XLJOpxIim9V6jHNBOX8NY3T-jgeVQ6YSCiA
Experimented with a shader a bit, but also put in some non-shaded versions.
File: 1483214181433.png (1.1 MB, 1600x900, This is Major Tom to Ground Co…)
(Ree, webms don't work).
And now, the model no one asked for (and potentially already exists), Haydee.
While I was tweaking the other model, I came across a newer, thiccer, one. So I ported that, and I think it looks a lot better. https://www.mediafire.com/?sqgylsl7z72i7b2
Anyway, in the pack are 4 .gts models, and a .micro file. You get:
-Regular "Human" Haydee
-Regular Nude "Human" Haydee
-Synthetic Nude Haydee
As a bonus, I threw in an Astronaut player model, which was really only sought out so I could make Space Oddity reference (though I like it more than than the default player model).
Hopefully this will satisfy all 3 fans of thicc, because god knows there isn't a lot of that in MMD.
i've got a half dozen relatively thicc models in the process of conversion from SFM, so hopefully we can boost the population a little
yeah, planning to start the new thread with them
don't hold your breath, though. i batch converted a whole lot of models to mmd from sfm to save time, but importing them into aiiko's game in unity still takes ~30 minutes per model (and that's just for the nudes) to make sure the shaders are correctly applied and the models aren't broken ingame
also in the works: a whole bunch of anthro models (mostly dudes) from corvidius's sfm conversions of darkwargreymon's models. those words will be gibberish to most people here, but the furrys in the audience will be very excited to finally make falco lombardi fuck some skyscrapers on command
I always wondered how he treated his models, because every now and then I heard he helped others start animating.
Wouldn't mind getting some of his things, but I doubt they'd work super well in this by default.
Finally I decided to update the importer to Unity 5.5
It may not work well in 5.4, I think that the "previous scene" is the problem. But it is a minor update so you don't need to update right now unless you have some problems.
- Removed warnings in Unity 5.5
- Fixed a problem when you export many models that are inside the same folder.
- When importing micros, the textures will be compressed to optimize the game performance.
And something else, while not fully functional, is support for normal .fbx files, they work fine for objects, for micros it also should work (just set up them as humanoid as usual), for giantess is not ready, i don't remenber if it works but don't expect full support (no morphs). Hopefully it can save some steps in some cases.
File: 1483240161526.png (642.99 KB, 1024x600, It's Convenient.png)
Both forms of Drossel Von Flugel from Fireball, for robot people. Pretty simple models, so they're in micro and gts form. You might have to increase Charming's Y position in-game to register her steps/poses correctly.>>6280
Awesome, thanks for your hard work.
File: 1483243771884.png (12.47 KB, 628x94, error.png)
do you have any solution/s for this people?
Did you convert that from a blender model(obj)? Cause if so, I would like to request some help from you.
I start exporting a xnalara model to obj, no issue there. Then I import it in blender, loads fine (with no texture applied). Then I've got 2 choices, either to export it in .x format or directly to pmd/pmx by a special addon.
If I export the model to .x extension, pmd editor just wont load it, it won't. It looks like it does, but nothing appears in the viewer.
However, if I try to export from blender to pmd directly, it doesn't export anything at all.
Please, help, I'm just trying to convert some cute models, but I can't manage.
File: 1483254757478.png (1 MB, 1600x900, Screenshot 12-31-2016 1.26.09 …)
No sorry, I converted the Haydee model from an SFM one.
I've got two extensions in my Blender setup. One that allows me to import .mdl files (what SFM uses), and one to export to .pmd files. I have to export every single .mdl file in Blender, and then put it together in PMXEditor.
2 things to note though:
Blender uses Python to run, and basically all of the plugins you'll use (SFM Import/MMD Export) is written in Python. This means you'll need to have Python installed for them to work properly. To cover all your bases, just install 2.7, and any version of 3 or higher.
Second thing to note: Look closely at your PMXEditor. It could be you're importing the file, but because you haven't assigned any textures to the model, it appears invisible in the viewer.
In theory, you should just be able to directly export your Blender file to a PMX one with the right plugin. Although I admit I haven't done that yet, so it might be more complicated than it seems.
Which model are you trying to convert? I could give it a try to see if I'm having any issues on my end.
Yeah, I have python installed, 3.1.4 to be exact. I don't really know how to assign textures tho.
Anyway, the models are in this post, specially Evie in her temptress outfit. >>6234
File: 1483257564037.png (166.45 KB, 1349x649, These fucking material names t…)
In PMXEditor, you assign textures to the models in the materials tab. >>4308
has a link of the conversion process (I think you'll only need to watch part 2, part 1 is for SFM to PMX conversion). I recommend watching both parts though, as the first teaches you how to install Blender plugins, and the second one shows you how to apply textures in PMXEditor (as well as how to use PMXEditor in the first place). Just watch both videos, trust me, it's worth it. Hell, you should even follow along and grab his SFM importer and model, just so you know how to do it.
It's possible the export script you're using in Blender requires python 2.7. There's a big difference between 2.7 and 3, and some of the functionality changes when going between the two. Meaning what works in 2.7 might not work in 3, and vice versa. I have both to cover all bases.
Anyhow, after some quick googling, I found a xnalara to Blender importer plugin (http://johnzero7.deviantart.com/journal/Blender-2-7x-XPS-Tools-1-1-485668690
). The numbers correspond to what version of Blender you're using. I'm using 2.74, so I chose version 2.7 in the mediafire list. There's also an installation video here: https://www.youtube.com/watch?v=tf-pRdu1GE0&feature=youtu.be
, however the version for download in the description might not match the version of blender you're using.
With this, you can import a .mesh file into Blender, then use a second plugin to export it .pmx. After doing this, you'll be able open this in PMXEditor, and you can start adding textures.
If you still confused, watch the video in the post I linked. It'll make this a lot clearer.
I grabbed his plugin, and did what I described, and after fiddling with some textures in PMXEditor, got this to appear. It remains to be seen how it functions in Unity and In-game, but at least it's possible to make a .pmx file.
yeap. i guess so. cuz i down loaded it from this link XDhttps://mega.nz/#F!FoMFQAwL!B5n7dHilan9NR7NFhuU0lA
guess windows 10 is not compatiable or i did something wrong dude
File: 1483260613069.png (167.79 KB, 1299x724, Muda da.png)
Okay, I'll try using the .mesh plugin. Thanks for the advice!
Btw, what I was referring to is this, check the pic.
There's no text in any of these tabs. Even when I supposedly loaded the .x file model,.
File: 1483261491106.png (282.65 KB, 1280x773, Finally.png)
Okay, after trying the .mesh plugin for blender, I could successfully export .pmd models (A single pmd file, is it normal) and open them in PMXEditor. Pic related
Now I just have to apply textures and all that, right?
I ran into similar problems earlier, and verified that it's the latest importer package and Unity 5.5
I just moved on to other models, myself. Not worth the hassle.
Also, bro, just some friendly advice: cool it on the emoticons and the "LOL"ing and everything. A lot of people around here get annoyed by that sort of thing, and it's probably the polite thing to cater to local culture a bit when people are helping you out.
Oh, I should say I also opened the textures in Paint and resaved. It did cause the thumbnails in Windows Explorer to change slightly, which I took as a good sign, but it still ended up being a no-go.
Aaaaalso, bro, I highly doubt it's your version of Windows that's the problem here. The issue is in the model textures, most likely.
I'm looking for the converted model for the miku from this: https://www.youtube.com/watch?v=LiGcwGMMnzk
I know it's already been converted (by Redsy, I think) since I've seen it in the models list during video gameplay, I just can't find a download.(neither for the original mmd or the .gts)
File: 1483271697222.png (1.15 MB, 1920x1080, Poor girl.png)
I give up. After all the shit I had to go through, now this. It's as if her face had her own physics engine.
Her travel speed is also really slow considering the walking animation goes at normal speed.
Posting this over a half dozen times lowers your odds of someone doing this for you.
Here's the top one:http://s000.tinyupload.com/?file_id=62809431725565752096
File: 1483287992896.png (913.64 KB, 1600x900, Jesus Christ how horrifying.pn…)
Yeah I got that too, sorry man.
Oddly enough, I find when I convert from SFM, to PMX, to .gts, the models turn out fine.
But if I just go directly from PMX to .gts, weird shit like this happens, and their fingers become claw-like.
File: 1483289592294.png (224.72 KB, 1576x451, offset bones.png)
I think I found the cause of the problem. I took a look at the bones on the model in PMXEditor, and as you can see, they're noticeably offset. If you move them to the right spot (inside the model), it'll stop the deforming. However it might take a while to get it just right.
File: 1483289981840.png (1.18 MB, 1600x900, sunburns.png)
After some quick fiddling, I threw the new model back in the game. The face isn't perfect, but you can see the arm has made striding improvements.
So the model can work, you'll just have to fiddle with the bones for a bit.
Rigged isn't necessarily the same thing as set. Sure the bones are rigged, but they're not set in the right place on the model.
What does she look like in the editor?
File: 1483292112794.png (540.12 KB, 1920x1080, Looksfine.png)
Sorry, I mixed rigging and setting in place.
She looks like this.
Huh, you're right, it does look fine.
It's really weird it's bugging out like that. I don't know what to say. Sorry man.
that one's clean, thanks!
i guess tinyupload must be injecting shit now. sheesh.
Well, that sucks. Tinyupload was the most name appropriate uploading site for us.
I miss anonfiles.com…. although I think that got shut down? As far as I know anonfiles.cc is safe. I don't like using anything that requires a registration like mediafire or mega.
File: 1483301003158.png (1.56 MB, 1024x1200, Yan-chan.png)
Here's a gts of Ayano Aishi (Yan-Chan) from Yandere Simulator in gym clothes: https://mega.nz/#!iZV1gJZQ!B2cJywFyT-TlFLt3mZQGyhyWPqBvFYDdCCI_YI1CIao
Now, I know lots of people are reporting errors now, so sorry to bother people with this - but I ran into two when trying to convert another model of this character, in a sailor suit.
There are some models which don't seem to work with the StandardCullOff Shader or the Standard Shader. Might just be my computer, but IDK. They display fine in the editor, but won't show up in-game unless I change the shader. The Panty gts I uploaded earlier ( >>6262
) had this problem, I had to change from StandardCullOff to just Standard. Stocking seemed to work fine with both. Yanchan didn't seem to work with either: https://mega.nz/#!PRFxQboL!6N_9ixer2C70Z1xb9itGtFIm2a4OpyeR7oMkU9zCL44
I had to set her to Specular Setup. That's where I ran into another issue - her shoe movement is off-sync with foot movement underneath. This one's already been reported ( >>4949
). Here's the model with that issue: https://mega.nz/#!XYMy0I5C!onXDRi9Nw3yUcjZqFtRVXsqbTkc_MbCQPaIG8bKhoIY
Does anyone know what might cause these problems? I know the best solutions are "swap shaders" or "go to a different model", but it'd be great if a Unity-savvy anon knows the root causes. No pressure on any community members, it's awesome to have a tool to add waifus to the game in any form with active supporters.
For reference/credits, the model that didn't work: http://ocuuda.deviantart.com/art/MMD-YANDERE-SIMULATOR-Model-DL-VERSION-2-1-626245238
The model that did work: http://luckygamer321.deviantart.com/art/MMD-Yandere-Simulator-Gym-DL-634678240
File: 1483302212078.png (619.93 KB, 1024x600, Screenshot 1-1-2017 3.22.02 PM…)
Thanks, these guidelines are really helpful. Do you have any recommendations regarding texture intensity, or should it be fine keeping it at 1 most of the time?>>6303
Are you still able to edit the model? I had that error a few times and was able to ignore it.
To you and potentially other people, PLEASE limit your request posts to once per day!
If someone says they will convert your request be patient and dont keep asking, if no one acknowledges your request wait a full day before bumping your request and if even after a few days you dont see anything just wait and stop posting the same request for a while.
Alternatively you could also look at the previous posts in the thread to see if your request has already been converted OR you could look into doing it yourself (there are many posts and links to help you do so) as im sure people on here would be more than willing to answer questions or help you if you have problems (more people that know how to convert the better).
THIS. Converting the models isn't too hard. Sometimes you have little problems or tricky models, but people are far more likely to help you if you're making an effort to do something.
"I ran into this problem" is more likely to get a reply than "convert this now." We aren't your fucking slaves to be ordered around and deliver happy fappy times for you, just like Aiiko isn't. We aren't your mom, delivering you chicken wings in your basement lair before scurrying out as you scream about us lingering too long while you're trying to pump out the sixth piddly load of genetically unviable semen of the day. You don't fucking REEEEEE at us until you get what you want.
There's a PDF in Aiiko's Mega folder that explains exactly how to convert models. It's pretty simple and well-written, with screenshots and step-by-step instructions. Follow it, and if you run into a problem, we're happy to help. We're willing to be supportive, but that isn't the same as catering to laziness.
i wouldnt be asking if i knew how to convert but everytime i try it says an error so i cant do it :(
can anyone at least convert this one and only this one for me its the best modelhttp://www.deviantart.com/art/Tda-Cat-Lingerie-IA-Distribution-v1-01-590605422
It's just an object I placed. It's one of the things I uploaded that post.>>6420
I started converting literally every request at one point so it would've just been a matter of time but I was planning to skip that one cuase of the spam.
im sorry its because no one ever answered so i thought it was being unnoticed
sorry i wont do it again
i'll understand if no one converts
Since you have repented for your spamming ways, here you go. https://www.anonfiles.cc/file/eb26cb86e4f1a8b61cdc81f5d3f11e5a
The white one seemed to not convert properly. The file contains two models, but they seem identical. (Both black.)
thanks its better than nothing
again sorry for spam i didnt meant to cause harm
Morph can change a lot of things including facial expressions.
The morphs which usually don't work are the ones changing colours or transparency.
File: 1483333587819.png (294.89 KB, 1880x939, borked.png)
Could anyone explain what this error means, or provide any way to get around it? I've encountered it with every model I've tried to convert so far and I'm assuming its the reason why many of the model's textures are not showing up properly (although to me it looks like they are displayed fine in the mini bottom right view).
Well, they definitely work for xnalara models, or that's what I'm seeing. The models look fine in this shader. Standard shaders make the models look really dark.http://i.imgur.com/0xZlg9h.jpg
Just in case anyone wants these models I converted, here's the link: http://www.mediafire.com/file/2wswia7tbbbc0je/GTS+Xnalara+pack1.rar
I see, the problem is with Unity 5.5
In Unity 5.4 that doesn't happen. It should be better if everyone uses Unity 5.4 because updating has problems.
Use unity 5.4.3:https://unity3d.com/get-unity/download/archive
And this version of the importer:https://mega.nz/#!91cnnJDC!0TXfLZ437_R8XsJOaSeRzFv-T9XFc4srRnjNaJdEEfI
File: 1483393963690.png (196.2 KB, 916x1043, Image 1094.png)
hm. this worked fine for an endlessillusion sfm model I was importing, but not a corvidius one
even more frustrating, you can see part of the pupil texture on the edges of the eye, but I have no idea how to correct its placement in pmxeditor
File: 1483394324666.png (166.02 KB, 911x1038, Image 1095.png)
you can see the pupil texture is being applied, but incorrectly. any guesses how to fix this?
File: 1483398672799.png (244.85 KB, 691x1038, Image 1096.png)
doesn't look like it- they're not displaying right on the back of the eyeball either, it's just kind of cropped.
at least falco works fine lol
File: 1483403938079.png (242.08 KB, 1366x1297, Untitled.png)
I probably should have clarified, there's two seperate arm bone systems, one for the actual arms, and one for the shirt's sleeve. I've never seen it before and I have zero experience in this. Anyone more knowledgeable care to enlighten me?
File: 1483404829661.png (1016.18 KB, 1920x1080, Screenshot 1-3-2017 12.37.09 A…)
Since somebody has asked for it, here is the Luka model with socks!
Original model by Inori Aruma.https://mega.nz/#!IoVEVbZL!W7ysIkg7PQO5a6qdolMySaN7mPvCeJdjzD8hp9GUDA0
To fix this you need to merge the sleeve bones with the arm bones using PmxEditor.
To do this you have to rename the sleeve bones so they have the same name as the arms and then go to
edit->bones->merge bones with same names
File: 1483407333811.png (379.3 KB, 1920x1080, ghost shoes.png)
I've been having this problem with a few models, where the shoes and bottoms of the legs are a bit disjointed. Is this something I'd have to edit in PMXE as well or could I do it in Unity?
File: 1483414486486.png (195.8 KB, 1870x1009, merging.png)
so i've never really used pmx editor and i'm trying to figure out what bones I would need to merge in order to get the shoes to stick where they should. Should I just be merging the bits like each leg's ankle and toes to the main leg itself? Just wanted some input before I start fucking with the model too much.
Remove the "D" and "EX" on the bones you see in the screenshot and then merge.
It's that easy
Hey man, thanks a lot for the Luka.
"Hate to see her go, but love to watch her walk away.."
Download the last version of the Model Importer v3.2, and use Unity 5.4.3
Currently the Unity 5.5.0 has some SphereCube errors and some models end up very white.
File: 1483464181708.jpg (499.46 KB, 1920x1080, Modelsdesu.jpg)
Sorry about posting twice, the link I posted before was broken, this new one should work.
I decided to put all my converted models in a mediafire folder. It contains all of the Xnalara models I converted to date. I'll probably keep updating it if I feel like converting more.
From left to right:
-Carmilla from Castlevania Judgement
-Sypha from Castlevania Judgement
-Some random npc from Asker online (Called her Giantwarrior for some reason)
- Evie in her temptress dress from Vindictus
-Elrath from Archeblade
-Alternate costume Elrath from Archeblade (removed her right leg skirt cause clipping issues)
-Elika from Archeblade
-Rachel Ooze from RE: Revelations.https://www.mediafire.com/folder/wbwcrkpeyw99a/Gts_models
xpost from the main thread:
there are some poses/models from @NAndeyanenGTS that are specifically designed for sizeplay available here: https://onedrive.live.com/?authkey=%21ADPK3dJ70Uj7AC0&id=1EE15D4C847C280B%2128916&cid=1EE15D4C847C280B
however aiiko can't import them in that format, and asked if someone who knows how to use mikumikudance can convert them into vmd files of one single frame so they can be imported.
i have no clue how that would work, but I figured someone here might
File: 1483508571022.jpg (458.75 KB, 1920x1080, Moarmodels.jpg)
I just updated the mediafire folder with the following models, from left to right:
-Nemesis from Smite
-Some random castanic from Tera
-Marie Rose from DOA5
-Nu Wa from Smite
-Different versions of Sarah from Smashing the battle
-Reiko Hinomoto from Rumble Roseshttps://www.mediafire.com/folder/wbwcrkpeyw99a/Gts_models
Some problems: Nemesis has a few clipping issues with her sword. Marie Rose and Sarah have their legs too damn open wide(Dunno why), and look a bit weird when walking. Nu Wa has weird walking issues, as if she were constantly hitting a wall.
I did what I could.
Custom levels are handled differently in this game.
They're imported as objects and then placed in the world as a prop.
There's a white level specifically for this.
there are dozens of barefoot models posted in this thread. look with your eyes. a sock wearing model was posted here yesterday: >>6589>>6698
you can import them like objects using the method described here >>5258
i recommend setting them to giant scale (1000) if you want to use them as stages. aiiko included a blank stage in the latest build so you can insert your own stages as objects however you want.
File: 1483568209111.png (63.9 KB, 997x482, Screenshot_10.png)
I got this when I tried to download it.
You're going to have to download the files individually, selecting multiple packages on the page/in that directory is only something you can do with a premium account.
Recheck whether you have multiple things for download and then try again.
those were posted 3 months ago. any model posted before >>5258
will probably have some texture issues and would need to be re-imported anyway.
I'm giving up because I can never get this shit to work at all.https://www.mediafire.com/?796e8ak3o45sueo
Can anybody convert these? They are the Ryuko and Satsuki Win100 MMD models. Included is a barefoot version of Ryuuko.
File: 1483599889030.jpg (376.82 KB, 1920x1080, Talim.jpg)
Done, enjoy your waifu (Fixing those pants transparency issues was a pain tho).http://www.mediafire.com/file/ogy3vrqq55bbq1z/talim.rar
Here you go; https://mega.nz/#!S0lCwbIa!jOd8oij9Phg6rcu7vK8dG_D-BXdIc-Vkd_LjmHGS4TU
Mercy witch skin (likes to do micheal jackson impressions)
Frisk and chara v4
Cereal (does not contain spoon)
and a Tennis court labeled stage 110
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The sword and sheath morphs on Satsuki are solid and kind of visible. I'll try to look for tutorials on editing models some other time, but it looks complicated
I tried converting my first giantess model which shows up in the game just fine, but the movements are weird. It's an Amy Rose model from DeviantArt:http://yelenbrownraccoon.deviantart.com/art/MMD-Amy-Rose-DL-589917636
But whenever I try to make the model walk around or step on something, she just ends up walking backwards and in circles. I don't know if I did something wrong or if it's just something with the MMD that's wrong. Can I get some help so I know if I need to do something different for future conversions? Thanks!
Here's a link to my weird backwards walking conversion if it helps or if anyone wants to see it:https://mega.nz/#!fckDjaIQ!MFEjFfwHTd--IPPEOa_BFRy4ds0nmKD58hOSCKBAVwU
That sounds like a rigging problem.
When you set up the rig in unity, make sure you can rotate each part in the preview without anything getting weird.
If it gets weird, you'll have to either remap the joint to something better, or in the worst case scenario, modify the bone structure yourself in PMXe.
How do I go about remapping a joint in Unity if that's the issue?
I don't think it matters enough to me to learn to mess with the bones in PMXe. Unless someone with better knowledge in that could help me out and touch up the model to fix it. I could probably search around for another Amy Rose model to see if it works better if anything.
When you set the rig to humanoid, there should be a configure button. It'll open a window that allows you to reassign the joints to certain bones.
You can click and drag bones from the left side to the boxes on the right to reassign them.
File: 1483676343241.jpg (226.39 KB, 1200x763, bra.jpg)
I'll join in and say this is probably the greatest thing ever.
I've started converting models, and will have a Drive folder open for them. I'll just mention what I have updated, and have the folder link.https://drive.google.com/drive/folders/0B23XPhb0UCMVblU3QUwwZ2VCS2M?usp=sharing
There are quite a few things built up. First up:
Climbable bras - can climb on and in.
File: 1483676436605.jpg (305.9 KB, 1200x864, pubes.jpg)
^ Next, pubic hair stuffs:
A cylinder for a single stubble.
A single pube.
And a black hair, "what's a razor" pubic mesh.
File: 1483676501341.jpg (130.68 KB, 1200x864, shoes.jpg)
A whole bunch of fully climbable shoes with textures. Loafers, heels, climbing inside, up and out.
File: 1483676580214.jpg (228.82 KB, 1200x763, girls.jpg)
^ Lastly, a smattering of new giantesses and settings/rooms to be placed as objects.
Obviously I will be better about not spamming with tons of stuff at once in the future. Hope you like.
File: 1483680790557.jpg (395.87 KB, 1600x900, Models.jpg)
Just a quick reminder that all these models are in this upload as I've seen people still asking for them>>6514
i think its best to announce what models you converted that's new so people dont miss it
also thx ur everyone's hero for today lol
File: 1483688749100.png (548.47 KB, 1332x745, Untitled.png)
Hi! I have some more models for you guys; https://mega.nz/#!CsVHFCra!fyh8g-0OJT8VXABuFvqK3T_oFeCzLp9llSAB7R0G9nI
Bra (dragonball GT)
Jolyne (JoJo's Bizarre Adventure)
A market (or should i say inception market)
And a resturant. Enjoy!
Also, can anyone help me with a model thats already in .fbx format? it wont format to .gts properly.
File: 1483689743920.png (601.76 KB, 1000x563, Screenshot 1-5-2017 11.59.32 P…)
Here's Pachi Pachy's Patchouli Casual, Adult Flandre and Adult Remi.
Patchy's morphs aren't working correctly, and I never got around to looking for a fix, so if anyone has an idea why that is, I could fix it.
I looked at those models before but they aren't rigged and doing that takes a shit ton of time.
If you find other models which are rigged I would convert them.
Picture related o:
Here is a second collection of models for this game…a quick rendition of a BUNCH of different things..and by a bunch, I mostly mean 45
I was doing about 80 imports for a friend, and I kinda forgot to do random onees here ;w; so I'm sorry…
PS to the guy who chose the shantae model…unfortionatly the one who made the model didn't secure the shoes to her feet…so…she's in the game, just not in a way you may hope ;w;
PSS: I've hidden some…stages within this folder, perhaps if ya'll learn how to use them in the empty void…mayhaps…should link them here to be converted ;3
I haven't worked on models from steam workshop, only direct downloads from sfmlab. but this is the process that usually works:
- unzip the sfm model zip into its own folder
- use vtfedit (http://nemesis.thewavelength.net/index.php?p=41
) to convert all textures in the "materials" folder to png
- use crowbar (http://steamcommunity.com/groups/CrowbarTool
) to decompile all mdl files in the "models" folder
- use the sfm import plugin (http://steamreview.org/BlenderSourceTools/
) in blender to load any decompiled smd model components you want into blender (https://www.blender.org/download/
- make sure all the model components (clothes, hair, etc) you want included are selected in blender (i try to import all the smd model parts i want at the same time to make this easier) and then export to x using the pymeshio plugin (https://pypi.python.org/pypi/pymeshio/
- copy the exported pmx and the png textures you converted from vtf earlier into a single new folder
- load the pmx file into pmxedit (http://eoscustom3d.deviantart.com/art/English-Pmx-Editor-v1-1-542100208
). when loading it, pick a scale that makes the model look human size relative to the gridlines (this takes some guesswork but .1, .25 or .3 usually works)
- enter the png filenames for their respective materials in the materials tab (usually the corresponding textures have the same name, but sometimes you need some trial & error to figure it out)
- save the pmx as a new file
- if you want alt versions of the model (without clothes, for example) you can delete the unwanted materials in pmxedit and save as a different pmx file
- import it to gts or micro format in Unity using the usual method
what's the size of the picture? Is it too heavy? I just tried to upload relatively small pics (~300KB) and they worked.
Maybe the server is full, I will call the owner to check on it when he has the time, but it would be good to be able to pinpoint the problem before then.
Well alright. In that case…
Anyone know whereto start if I have an unrigged model of a character? Would I want to bring it into MMD and rig it? Or can I bring it into blender and rig it?
First time poster here. I've converted about 20 models. I hope you'll enjoy them!
When I'm done uploading, I hope someone can help me out with some failed conversions.
The first pack: The K-On girls!
(use Morphs to remove the music instruments)
Download link: https://mega.nz/#!SYQ3QRiI!-9Eye_unFBsbV3hUBwTvbKiZfOwpCklx6E-SfQYWxl4
Here's a picture for the K-On girls, I can't seem to add them to my reply:https://mega.nz/#!LAQggLQI!BH88UbHrfK21fFQikMigz8oXREgR2mtODbE72cGLGIQ
I've noticed a lack of loli's in this thread. So let's fix that.
Presenting: Big pack O' giant loli's!
Download link: https://mega.nz/#!nNQ3UDZJ!zhepZ80OxvlVobfrM15ROh5UI2Ad7cVRjV5aZ7DnKKs
- Rin Kokonoe from Kodomo No Jikan (One of the four models doesn't work)
- a Random deviantart OC called Miki
- The amazingly cute vocaloid Yuki Kaai! (There's a small bug with the bones in her thumb, but it's barely noticable.)
- Renge from Non Non Biyori (you can use Morphs to remove the flute)
- Kiki from Kiki's Delivery Service
- Another deviantart OC called Kaguya
- A loli Hatsune Miku (there's never enough loli Mikus!)
- Aoba from New Game! (You can use morphs to change her shoes, but it's a little buggy. The shoes don't disappear, but become transparent)
- The brown haired girl from New Game!
- Chino from GochiUsa
- Beatrice from Re;zero (use Morphs to remove her socks)
- Alice from Kiniro Mosaic
- Noel from Sora no Method (I forgot her in the picture, sorry)
- Last but not least: Sakura from Cardcaptor Sakura (Morph to remove the wand)
I hope you'll enjoy them.
If anyone wants to fix the minor bug in Yuki Kaai's Thumb, here's the PMX link:http://www.ah-soft.com/vocaloid/omake/yuki_mmd.zip
Aoba has a bug with transparent shoes, if anyone can help fix this, here's the PMX link:
Here's my big pack of non-loli's, which only includes 3 characters. (this says a lot about me.)
Download link: https://mega.nz/#!fRJwSKIJ!OnIGLz7I_V2GSnir6YaYvPm32_E2wsJbeYtVf4-xeSw
- Mai from Myriad Colors Phantom World. She has breast physics!
- Yoko Littner from TTGL (use Morphs to remove the guns)
- Some character called Kotomi somethingsometing (I forgot)
Sadly, I wasn't able to convert every model I wanted. I hope you guys can help me with the following models:
1. Love Live girls:
Link to PMX: https://bowlroll.net/file/58776
Picture I planned to add to my post: https://mega.nz/#!DQwVRaia!l30SUsLvmIOXeiT3DGuifgFl2YoeOV4EVz6kHmS9zCY
Problem I encountered: Half of the girls have the wrong hair color. The texture on the eyes look weird. And Maki has a blood-soaked face.
2. Mayoi Hachikuji from the Monogatari Series:
Link to PMX: http://tstorage.info/34uqgk92cinc
Problem I encountered: Her feet glitch out of her shoes. The model starts morphing when she walks.
3. Shinobu Oshino from the Monogatari Series:
Link: to PMX: http://tstorage.info/ftp2exhtsfxa
Problem I encountered: The feet are glitching.
Link to PMX: http://3d.nicovideo.jp/works/td24663
Problem: She has a transparant hitbox around her feet. So it's impossible to approach her in-game! Also, the skin around her mouth isn't connected to her face. (If you only have time to fix one model, please pick this one. This girl is way too cute.)
5. Kotori and Yoshino from Date a Live:
Link to PMX:http://www.mediafire.com/file/bhy08pki706po6a/Kotori+Normal.ziphttp://www.mediafire.com/file/858zxxmdclca70w/Yoshino.zip
problem: I don't think these have bones, but I'm not sure. This is probably a hard one to fix. You don't need to bother unless you really want to.
I hope you'll enjoy the models. Sorry for spamming the thread. I guess it wasn't really neccessary to split it into 4 posts, since I wasn't able to add pictures to them.
Thanks in advance to anyone that wants to help me!
File: 1483756514604.png (566.86 KB, 1024x600, CONGRATULATIONS.png)
Some really awesome things over the past few days, this is super-neat!
Going to chip in with an Evangelion model pack: https://mega.nz/#!S0lCwbIa!jOd8oij9Phg6rcu7vK8dG_D-BXdIc-Vkd_LjmHGS4TU
Rei GTS model in school uniform, 2 plugsuits, bikini, and maid outfits
Asuka GTS model in school uniform, 4 plugsuits (most of which are kinda glitchy), bikini, and maid outfits
Low poly (but official) micro models of Shinji, Rei, Asuka, Misato, Ritsuko, Kaji, Toji, Hikari, Kensuke, and Gendo
Less accurate but higher-poly Shinji micro model
Kaworu micro model
Shinji with a large boner micro model
Kaworu with a large boner micro model
File: 1483772763069.png (1.33 MB, 1332x745, Untitled.png)
This is a pack that im sure youll guys will enjoy! Includes;
Lapis Lazuli and her baseball alter ego bob
every single sailor scout from sailor moon
XJ9 (a.k.a. Jenny) from My life as a teenage robot.
Dawn from pokemon
Genius kaito (is in the obj file for some reason)
Chocolate, vanilla, and strawberry doughnuts
Dr. Pepper (not sponsored)
Iphone 5 (not sponsored)
And a beach from tales of symphonia
I did not, I had assumed the mdl contained the textures as I was able to find DMX files which was what I thought was the textures since it uses the same filename as the textures I needed.
Thank you! Your posts allowed me to search and find the real textures and your tutorial worked a treat.
COOLGTSMODELLER, can you convert those models for me please?
On how to convert models, check >>6422
Yes, that's the game thread.
Check aiiko's folder with the latest versions of the game, besides the game, there is a pdf with the instructions, and the converter itself
I forget to mention the password to extract.
First one is "へっちゃらだし", second one is "いい感じ" (no quotation mark)
Do you think you could upload the MMD file for Talim? >>6827
requested a tiny version of this model but I want to try taking a stab at fixing to head and her eyes. They don't seem to track the player but I know the fix for that. Also I can add normal maps to her.
I looked up and down past my original request and didn't see that the models had been converted. Someone converted them after your post.>>6895
I'll look throughout the thread for tips and figure out how to convert models. Thanks for the feedback!>>6885
Thanks for the conversions! I really appreciate you taking the time to convert them! I had guessed the heels would be a problem, so it's no big deal. And a glitched model? That's interesting. I'll be aware that it's there.
Yeah, her eyes don't track the character, most likely because I deleted all of her head bones except for the neck and jaw ones. If I didn't do it, her face would be all fucked up and distorted like >>6383
but even worse when looking at the player.
That can in-theory be fixed. I fixed The Great Fairy model earlier and gave it head tracking.
Though I never took a XNALara model and did a conversion so I'm a bit conflicted about if I want to try.
It's pretty easy once you get the hang of it.
You just download blender and install the xnalara/xps importer/exporter and the pmd/pmx importer/exporter plugins for it.
Then select the "armature" of the model and export it in pmx format.
From there on, you already know what to do.
Note: The textures should be in the same folder as the model. Sometimes you have to put them into every material by yourself in pmxeditor.
File: 1483852903750.png (940.71 KB, 1280x600, Screenshot 1-7-2017 9.18.29 PM…)
the passwords for them do not work, if you could host them w/out the passwords, people would be more than happy to convert>>6235
Big Boobied Hakuhttps://mega.nz/#!Vp020JjL!qgHsIAVhQOcdjzqI0o_iQ2hl5DS1LKdE4AyTSWO74fw
And Ariane(Somehow ended up slightly gray)https://mega.nz/#!Vt0VWI6Y!x_as0ktR6vG6UBhZptnUGLgkqjFrjq-ZpNLwUbiLwkI
Side Note: Love how theres now a BE function
Doesn't work? I guess the system requires Japanese unicode to be able to work, anyway my bad. I have re-uploaded these models w/out password.http://www.mediafire.com/file/4lbrenl4z8hhpxs/Akatsuki_%26_Fumizuki.rar
Can anyone convert these two models for me? Really appreciate.
File: 1483872585358.png (1.39 MB, 1280x720, Screenshot 1-8-2017 10.26.13 A…)
After trying it for a bit i found the converting quite easy, so i converted some anime models and wanted to share them:https://mega.nz/#!totSQKxR!j549Z_rxhveIhMDmcETgU6VDQCPu6yfbkGMlzeGD0Es
Rebecca (two versions)
Fate Stay Night:
Sora no Otoshimono:
Ikaros (forgot to put her in the screenshot)
Boku wa Tomodachi ga Sukunai:
Sena Kashiwazaki (two version)
have fun <3https://mega.nz/#!Q0gk1BLa!AwNZFMmiW5UOT4ui6EBd05zv_qMCn_KlvAFxDL_Y2Vg
415 models! a good majority o whats in here and from other places! have fun <3
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I'll tell you what, guys, I've been having a hell of a time with Araine here. I know there's been a couple conversions posted, but neither have had shaders, and there's also two school uniform models included that nobody's taken a crack at. Wasn't easy, though. First this shit, and then if I just ignore the shaders deal all together, a blush material gone wrong makes her whole face red in-game but not the editor, which I have neither the time nor energy to fix. Anyone have any ideas on either?
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Ok, I converted with default shaders. https://drive.google.com/open?id=0B23XPhb0UCMVblU3QUwwZ2VCS2M
In the Giantess folder.
One thing - this model has a TON of morphs, and if I mess with the shaders, it screws up morphs that change the alpha. Any way around that?
Also, when morphing something that changes the alpha (making the shirt disappear for instance), there is still the hitbox for that item that shows…affects crawling etc.
Anyone know if that can be fixed as well? Or is that something we live with?
415 broken over-sized models along with FNAF autism….
Thanks, I guess.
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MMD Anime Elsahttps://mega.nz/#!2RYjADiK!UdWhzqO5YAjHii-mfM0OAkRWszQb5RalWfw5TRxcSEs
With normal maps this time. (Skin/clothing has some texture to it)
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I've decided to work on a few models out of my own personal interest. The first one is this very unique interpretation of Majora from Majora's Mask. I included versions with updated shaders and original shaders My apologies for having two models in the updated shaders file, I was trying to export both at the same time. If it bothers anybody that much, I can fix it. If people want micro versions, I can probably do that as well. Cheershttps://mega.nz/#!84R1UBIB!ug8ArzDhLJUUIPgFzca2pPo7Q70kgpv6Zu853Inr5JI
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Sorry, forgot to upload the preview image.
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I see your GTS Elsa models and raise you GTS Elsa and Anna in Bikini models.
It took me a long time to find this, almost lost in a forgotten comment chain 2 models of MMD Elsa and Anna which I have now converted into .Gts and .Micro.
I edited it so both models have sandles and barefoot. Although removing the sandles meant they were floating in the air so I tried to correct that as much as possible but in doing so one of the fingers on the sandle-less models is broken.
I can try and do requests but I take a while.
Here is the link and enjoy:https://mega.nz/#!J94R0IYI!6mJ5nhkRuTQE-LnvblvrSQ6CdE0XdTQn53foBJ0NoNs
Jesus, that is hot.
Do you know the story "Click" by Scott Grildrig? Had a fantastic giantess submissive only to her boyfriend/husband. There's growth and crush involved. We're almost at the point with this game that it can be re-enacted..http://sgrildrig.deviantart.com/art/Click-560905489http://www.thevalkyrie.com/stories/giantess/click.txt