So, I was thiking about how to make an interesting size related game with an interesting gameplay, and yesterday I think I found something pretty insteresting, so thanks to my inability to try making a game like this right now, I decided to share the idea, just in case I forget it someday.
The influence of the gameplay is from Gundam Battle Operations, since it's a game where you can play either as the giant MSs and also as normal soldiers. Also, it's based on multiplayer with somewhat big teams per mission.
Things I was looking for:
- Interaction: Cause just destroying buildings and stomping on people can't give you a good idea of everything you can do, you need to be able to be the tiny to know how powerfull the GTS are, but as the tiny, you need to have a way to defeat the GTS.
- Teamwork: I wanted something were both tinies and GTSs could support each other, this would allow for quite an interesting experience.
- Multiple Roles in game: If I were to consider the 3 basics stats for a game: Attack, Defense and Speed, I wanted to each team to have 2 of them, making it necessary to work together.
- Jokenpo: Basically, each type of character has advantages over another.
So, this is the result that I found.
A Deathmatch game with 3 levels of characters: The big (Around 50~70m), the medium(10~15m) and the tiny(normal size). The area needs to be something big. The basic idea is a canyon, but it could also be cities and other places. For my examples, I will use the canyon idea.Post too long. Click here to view the full text.